Searched refs:Vec0 (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/simd/ |
D | matrix.h | 300 __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_determinant_highp() local 340 __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); in glm_mat4_determinant_highp() 352 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_determinant_highp() 364 __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); in glm_mat4_determinant_highp() 640 __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_inverse() local 680 __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); in glm_mat4_inverse() 692 __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); in glm_mat4_inverse() 704 __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); in glm_mat4_inverse() 861 __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); in glm_mat4_inverse_lowp() local 901 __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); in glm_mat4_inverse_lowp() [all …]
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_matrix.inl | 332 tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); local 338 tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); 339 tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); 340 tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
D | HexagonISelDAGToDAGHVX.cpp | 2048 SDValue Vec0 = N->getOperand(0); in selectShuffle() local 2051 Results.push(TargetOpcode::COPY, ResTy, {Vec0}); in selectShuffle() 2065 Done = scalarizeShuffle(Mask, SDLoc(N), ResTy, Vec0, Vec1, N); in selectShuffle()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | SIISelLowering.cpp | 4964 SDValue Vec0 = SVN->getOperand(VecIdx0); in lowerVECTOR_SHUFFLE() local 4966 Vec0, DAG.getConstant(EltIdx0, SL, MVT::i32)); in lowerVECTOR_SHUFFLE()
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