Searched refs:Vec2Value (Results 1 – 19 of 19) sorted by relevance
/third_party/skia/modules/skottie/src/animator/ |
D | Vec2KeyframeAnimator.cpp | 25 Vec2Value v2; 30 std::vector<SpatialValue> vs, Vec2Value* vec_target, float* rot_target) in Vec2KeyframeAnimator() 37 StateChanged update(const Vec2Value& new_vec_value, const Vec2Value& new_tan_value) { in update() 98 Vec2Value* fVecTarget; 107 Vec2Value* target_value) in Vec2ExpressionAnimator() 124 Vec2Value* fTarget; 129 Vec2AnimatorBuilder(Vec2Value* vec_target, float* rot_target) in Vec2AnimatorBuilder() 233 Vec2Value* fVecTarget; // required 246 Vec2Value* v, float* orientation) { in bindAutoOrientable() 264 bool AnimatablePropertyContainer::bind<Vec2Value>(const AnimationBuilder& abuilder, in bind() [all …]
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/third_party/skia/modules/skottie/src/ |
D | SkottieValue.h | 23 using Vec2Value = SkV2; variable
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D | Transform.h | 65 Vec2Value fAnchorPoint = { 0, 0 },
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D | Layer.cpp | 128 Vec2Value fFeather = {0,0};
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/third_party/skia/modules/skottie/src/layers/shapelayer/ |
D | Ellipse.cpp | 43 Vec2Value fSize = {0,0},
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D | Rectangle.cpp | 44 Vec2Value fSize = {0,0},
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D | Polystar.cpp | 74 Vec2Value fPosition = {0,0};
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D | Repeater.cpp | 154 Vec2Value fAnchorPoint = { 0, 0 },
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D | Gradient.cpp | 201 Vec2Value fStartPoint = {0,0},
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/third_party/skia/modules/skottie/src/text/ |
D | TextAnimator.h | 41 Vec2Value blur = { 0, 0 },
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D | TextAdapter.h | 113 Vec2Value fGroupingAlignment = {0,0};
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/third_party/skia/modules/skottie/src/effects/ |
D | CornerPinEffect.cpp | 69 Vec2Value fUL,
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D | GradientEffect.cpp | 120 Vec2Value fStartPoint = {0,0},
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D | RadialWipeEffect.cpp | 160 Vec2Value fWipeCenter = {0,0};
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D | BuldgeEffect.cpp | 194 Vec2Value fCenter;
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D | MotionTileEffect.cpp | 220 Vec2Value fTileCenter = {0,0};
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D | SphereEffect.cpp | 396 Vec2Value fOffset = {0,0};
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D | FractalNoiseEffect.cpp | 484 Vec2Value fOffset = {0,0},
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/third_party/skia/modules/skottie/tests/ |
D | Keyframe.cpp | 157 MockProperty<Vec2Value> prop(R"({ in DEF_TEST()
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