Searched refs:Vector128Load (Results 1 – 4 of 4) sorted by relevance
173 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function191 Vector128Store(ReverseBytes(Vector128Load(state + block)), state + block); in SwapEndian()236 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function286 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function337 const Vector128 v0 = Vector128Load(state + shuffle[0]); in BlockShuffle()338 const Vector128 v1 = Vector128Load(state + shuffle[1]); in BlockShuffle()339 const Vector128 v2 = Vector128Load(state + shuffle[2]); in BlockShuffle()340 const Vector128 v3 = Vector128Load(state + shuffle[3]); in BlockShuffle()341 const Vector128 v4 = Vector128Load(state + shuffle[4]); in BlockShuffle()342 const Vector128 v5 = Vector128Load(state + shuffle[5]); in BlockShuffle()[all …]
236 Vector128Load(const void* from) { in Vector128Load() function378 const Vector128 s0 = Vector128Load(state + branch); in FeistelRound()379 const Vector128 s1 = Vector128Load(state + branch + 1); in FeistelRound()380 const Vector128 f0 = AesRound(s0, Vector128Load(keys)); in FeistelRound()386 const Vector128 s2 = Vector128Load(state + branch + 2); in FeistelRound()387 const Vector128 s3 = Vector128Load(state + branch + 3); in FeistelRound()388 const Vector128 f2 = AesRound(s2, Vector128Load(keys)); in FeistelRound()
139 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function157 Vector128Store(ReverseBytes(Vector128Load(state + block)), state + block); in SwapEndian()186 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function236 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function287 const Vector128 v0 = Vector128Load(state + shuffle[0]); in BlockShuffle()288 const Vector128 v1 = Vector128Load(state + shuffle[1]); in BlockShuffle()289 const Vector128 v2 = Vector128Load(state + shuffle[2]); in BlockShuffle()290 const Vector128 v3 = Vector128Load(state + shuffle[3]); in BlockShuffle()291 const Vector128 v4 = Vector128Load(state + shuffle[4]); in BlockShuffle()292 const Vector128 v5 = Vector128Load(state + shuffle[5]); in BlockShuffle()[all …]
239 Vector128Load(const void* from) { in Vector128Load() function367 const Vector128 s0 = Vector128Load(state + branch); in FeistelRound()368 const Vector128 s1 = Vector128Load(state + branch + 1); in FeistelRound()369 const Vector128 f0 = AesRound(s0, Vector128Load(keys)); in FeistelRound()375 const Vector128 s2 = Vector128Load(state + branch + 2); in FeistelRound()376 const Vector128 s3 = Vector128Load(state + branch + 3); in FeistelRound()377 const Vector128 f2 = AesRound(s2, Vector128Load(keys)); in FeistelRound()