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Searched refs:Vector128Load (Results 1 – 4 of 4) sorted by relevance

/third_party/abseil-cpp/absl/random/internal/
Dranden_hwaes.cc173 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function
191 Vector128Store(ReverseBytes(Vector128Load(state + block)), state + block); in SwapEndian()
236 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function
286 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function
337 const Vector128 v0 = Vector128Load(state + shuffle[0]); in BlockShuffle()
338 const Vector128 v1 = Vector128Load(state + shuffle[1]); in BlockShuffle()
339 const Vector128 v2 = Vector128Load(state + shuffle[2]); in BlockShuffle()
340 const Vector128 v3 = Vector128Load(state + shuffle[3]); in BlockShuffle()
341 const Vector128 v4 = Vector128Load(state + shuffle[4]); in BlockShuffle()
342 const Vector128 v5 = Vector128Load(state + shuffle[5]); in BlockShuffle()
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Dranden_slow.cc236 Vector128Load(const void* from) { in Vector128Load() function
378 const Vector128 s0 = Vector128Load(state + branch); in FeistelRound()
379 const Vector128 s1 = Vector128Load(state + branch + 1); in FeistelRound()
380 const Vector128 f0 = AesRound(s0, Vector128Load(keys)); in FeistelRound()
386 const Vector128 s2 = Vector128Load(state + branch + 2); in FeistelRound()
387 const Vector128 s3 = Vector128Load(state + branch + 3); in FeistelRound()
388 const Vector128 f2 = AesRound(s2, Vector128Load(keys)); in FeistelRound()
/third_party/skia/third_party/externals/abseil-cpp/absl/random/internal/
Dranden_hwaes.cc139 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function
157 Vector128Store(ReverseBytes(Vector128Load(state + block)), state + block); in SwapEndian()
186 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function
236 inline ABSL_TARGET_CRYPTO Vector128 Vector128Load(const void* from) { in Vector128Load() function
287 const Vector128 v0 = Vector128Load(state + shuffle[0]); in BlockShuffle()
288 const Vector128 v1 = Vector128Load(state + shuffle[1]); in BlockShuffle()
289 const Vector128 v2 = Vector128Load(state + shuffle[2]); in BlockShuffle()
290 const Vector128 v3 = Vector128Load(state + shuffle[3]); in BlockShuffle()
291 const Vector128 v4 = Vector128Load(state + shuffle[4]); in BlockShuffle()
292 const Vector128 v5 = Vector128Load(state + shuffle[5]); in BlockShuffle()
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Dranden_slow.cc239 Vector128Load(const void* from) { in Vector128Load() function
367 const Vector128 s0 = Vector128Load(state + branch); in FeistelRound()
368 const Vector128 s1 = Vector128Load(state + branch + 1); in FeistelRound()
369 const Vector128 f0 = AesRound(s0, Vector128Load(keys)); in FeistelRound()
375 const Vector128 s2 = Vector128Load(state + branch + 2); in FeistelRound()
376 const Vector128 s3 = Vector128Load(state + branch + 3); in FeistelRound()
377 const Vector128 f2 = AesRound(s2, Vector128Load(keys)); in FeistelRound()