Searched refs:Vector128Store (Results 1 – 4 of 4) sorted by relevance
/third_party/abseil-cpp/absl/random/internal/ |
D | randen_hwaes.cc | 177 inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) { in Vector128Store() function 191 Vector128Store(ReverseBytes(Vector128Load(state + block)), state + block); in SwapEndian() 240 inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) { in Vector128Store() function 290 inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) { in Vector128Store() function 354 Vector128Store(v0, state + 0); in BlockShuffle() 355 Vector128Store(v1, state + 1); in BlockShuffle() 356 Vector128Store(v2, state + 2); in BlockShuffle() 357 Vector128Store(v3, state + 3); in BlockShuffle() 358 Vector128Store(v4, state + 4); in BlockShuffle() 359 Vector128Store(v5, state + 5); in BlockShuffle() [all …]
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D | randen_slow.cc | 258 inline ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE void Vector128Store( in Vector128Store() function 383 Vector128Store(o1, state + branch + 1); in FeistelRound() 391 Vector128Store(o3, state + branch + 3); in FeistelRound()
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/third_party/skia/third_party/externals/abseil-cpp/absl/random/internal/ |
D | randen_hwaes.cc | 143 inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) { in Vector128Store() function 157 Vector128Store(ReverseBytes(Vector128Load(state + block)), state + block); in SwapEndian() 190 inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) { in Vector128Store() function 240 inline ABSL_TARGET_CRYPTO void Vector128Store(const Vector128& v, void* to) { in Vector128Store() function 304 Vector128Store(v0, state + 0); in BlockShuffle() 305 Vector128Store(v1, state + 1); in BlockShuffle() 306 Vector128Store(v2, state + 2); in BlockShuffle() 307 Vector128Store(v3, state + 3); in BlockShuffle() 308 Vector128Store(v4, state + 4); in BlockShuffle() 309 Vector128Store(v5, state + 5); in BlockShuffle() [all …]
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D | randen_slow.cc | 245 inline ABSL_RANDOM_INTERNAL_ATTRIBUTE_ALWAYS_INLINE void Vector128Store( in Vector128Store() function 372 Vector128Store(o1, state + branch + 1); in FeistelRound() 380 Vector128Store(o3, state + branch + 3); in FeistelRound()
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