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Searched refs:VectorizeOnlyWhenForced (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Transforms/Vectorize/
DLoopVectorize.h90 bool VectorizeOnlyWhenForced; member
102 : InterleaveOnlyWhenForced(false), VectorizeOnlyWhenForced(false) {} in LoopVectorizeOptions()
104 bool VectorizeOnlyWhenForced) in LoopVectorizeOptions()
106 VectorizeOnlyWhenForced(VectorizeOnlyWhenForced) {} in LoopVectorizeOptions()
114 VectorizeOnlyWhenForced = Value; in setVectorizeOnlyWhenForced()
127 bool VectorizeOnlyWhenForced; member
131 VectorizeOnlyWhenForced(Opts.VectorizeOnlyWhenForced) {}
DLoopVectorizationLegality.h96 bool VectorizeOnlyWhenForced) const;
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Transforms/
DVectorize.h113 bool VectorizeOnlyWhenForced);
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Vectorize/
DLoopVectorizationLegality.cpp113 Function *F, Loop *L, bool VectorizeOnlyWhenForced) const { in allowVectorization()
120 if (VectorizeOnlyWhenForced && getForce() != LoopVectorizeHints::FK_Enabled) { in allowVectorization()
DLoopVectorize.cpp1600 bool VectorizeOnlyWhenForced = false) in LoopVectorize()
1603 Impl.VectorizeOnlyWhenForced = VectorizeOnlyWhenForced; in LoopVectorize()
6407 bool VectorizeOnlyWhenForced) { in createLoopVectorizePass() argument
6408 return new LoopVectorize(InterleaveOnlyWhenForced, VectorizeOnlyWhenForced); in createLoopVectorizePass()
7634 if (!Hints.allowVectorization(F, L, VectorizeOnlyWhenForced)) { in processLoop()