Searched refs:VertexShaderVersion (Results 1 – 8 of 8) sorted by relevance
9 VertexShaderVersion=30 key
595 ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3 in GenerateCaps()601 if (deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0) && in GenerateCaps()
2332 rendererString << " vs_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.VertexShaderVersion) << "_" in getRendererDescription()2333 << D3DSHADER_VERSION_MINOR(mDeviceCaps.VertexShaderVersion); in getRendererDescription()
354 DWORD VertexShaderVersion; member
612 ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3 in GenerateCaps()618 if (deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0) && in GenerateCaps()
2373 rendererString << " vs_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.VertexShaderVersion) << "_" in getRendererDescription()2374 << D3DSHADER_VERSION_MINOR(mDeviceCaps.VertexShaderVersion); in getRendererDescription()
860 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); in NineAdapter9_GetDeviceCaps()
736 C2S("\nVertexShaderVersion: %08x", caps->VertexShaderVersion); in nine_dump_D3DCAPS9()