Searched refs:WAIT_TIME (Results 1 – 11 of 11) sorted by relevance
25 WAIT_TIME = 1000 variable61 time.sleep(WAIT_TIME)65 time.sleep(WAIT_TIME)71 time.sleep(WAIT_TIME)75 time.sleep(WAIT_TIME)81 time.sleep(WAIT_TIME)85 time.sleep(WAIT_TIME)91 time.sleep(WAIT_TIME)176 time.sleep(WAIT_TIME)182 time.sleep(WAIT_TIME)[all …]
28 WAIT_TIME = 1000 variable64 time.sleep(WAIT_TIME)
23 const int WAIT_TIME = 2; variable78 sleep(WAIT_TIME); in main()
35 static const int WAIT_TIME = 1; variable215 sleep(WAIT_TIME); in fatal_message_0050()
42 static const int WAIT_TIME = 1; variable573 sleep(WAIT_TIME); in trace_marker_0070()689 sleep(WAIT_TIME); in trace_marker_0080()794 sleep(WAIT_TIME); in trace_marker_0090()
35 #define WAIT_TIME 60.0 /* in seconds */ macro
60 static const uint32_t WAIT_TIME = 5; variable
512 BlockQueueStatus_T ret = GpuBufferMgr::GetInstance().Push(handle, items, WAIT_TIME); in RetryPushData()
24637 - TCP: Make RTO and WAIT_TIME configurable. This fix is not really
101377 * tests/icles/test-oss4.c: (opt_show_mixer_messages), (WAIT_TIME),
212649 * tests/icles/test-oss4.c: (opt_show_mixer_messages), (WAIT_TIME),