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Searched refs:Weapons (Results 1 – 7 of 7) sorted by relevance

/third_party/flatbuffers/samples/
DSampleBinary.cs104 Assert(monster.Weapons(i).Value.Name.Equals(expectedWeaponNames[i], StringComparison.Ordinal), in Main()
105 "monster.Weapons", monster.Weapons(i).Value.Name, expectedWeaponNames[i]); in Main()
106 Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons", in Main()
107 Convert.ToString(monster.Weapons(i).Value.Damage), in Main()
Dsample_binary.lua96 assert(mon:Weapons(i):Name() == expected[i].w)
97 assert(mon:Weapons(i):Damage() == expected[i].d)
Dsample_binary.py116 assert monster.Weapons(i).Name() == expected_weapon_names[i]
117 assert monster.Weapons(i).Damage() == expected_weapon_damages[i]
Dsample_binary.go125 if monster.Weapons(weapon, i) {
/third_party/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua75 function Monster_mt:Weapons(j) function
/third_party/flatbuffers/docs/source/
DTutorial.md677 // Use the `CreateWeapon` shortcut to create Weapons with all the fields set.
903 // Use the `Weapon::create` shortcut to create Weapons with named field
2870 var secondWeaponName = monster.Weapons(1).Name;
2871 var secondWeaponDamage = monster.Weapons(1).Damage;
2877 weapon := new(sample.Weapon) // We need a `sample.Weapon` to pass into `monster.Weapons()`
2879 if monster.Weapons(weapon, 1) {
2888 second_weapon_name = monster.Weapons(1).Name()
2889 second_weapon_damage = monster.Weapons(1).Damage()
2926 var secondWeaponDamage = monster.Weapons[1].damage;
/third_party/skia/third_party/externals/brotli/tests/testdata/
Dplrabn12.txt5058 Weapons more violent, when next we meet,