/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/ |
D | image.comp | 39 int2 _23 = int2(gl_GlobalInvocationID.xy); 40 uImageOutF[_23] = uImageInF[_23].x; 41 uImageOutI[_23] = uImageInI[_23].x; 42 uImageOutU[_23] = uImageInU[_23].x; 45 uImageOutF2[_23] = uImageInF2[_23].xy; 46 uImageOutI2[_23] = uImageInI2[_23].xy; 47 uImageOutU2[_23] = uImageInU2[_23].xy; 50 uImageOutF4[_23] = uImageInF4[_23]; 51 int4 _165 = uImageInI4[_23]; 52 uImageOutI4[_23] = _165; [all …]
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D | image.nonwritable-uav-texture.comp | 39 int2 _23 = int2(gl_GlobalInvocationID.xy); 40 uImageOutF[_23] = uImageInF[_23].x; 41 uImageOutI[_23] = uImageInI[_23].x; 42 uImageOutU[_23] = uImageInU[_23].x; 45 uImageOutF2[_23] = uImageInF2[_23].xy; 46 uImageOutI2[_23] = uImageInI2[_23].xy; 47 uImageOutU2[_23] = uImageInU2[_23].xy; 50 uImageOutF4[_23] = uImageInF4[_23]; 51 int4 _165 = uImageInI4[_23]; 52 uImageOutI4[_23] = _165; [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/ |
D | bitcast_sar.asm.comp | 19 uvec4 _23 = _5._m1; 20 _6._m0 = uvec4(ivec4(_23) >> _22); 21 _6._m0 = uvec4(_22 >> ivec4(_23)); 22 _6._m0 = uvec4(ivec4(_23) >> ivec4(_23)); 24 _6._m1 = ivec4(_23) >> ivec4(_23); 26 _6._m1 = ivec4(_23) >> _22; 27 _6._m1 = _22 >> ivec4(_23);
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D | bitcast_slr.asm.comp | 19 uvec4 _23 = _5._m1; 20 _6._m0 = _23 >> uvec4(_22); 21 _6._m0 = uvec4(_22) >> _23; 22 _6._m0 = _23 >> _23; 24 _6._m1 = ivec4(_23 >> _23); 26 _6._m1 = ivec4(_23 >> uvec4(_22)); 27 _6._m1 = ivec4(uvec4(_22) >> _23);
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D | bitcast_sdiv.asm.comp | 19 uvec4 _23 = _5._m1; 20 _6._m0 = uvec4(ivec4(_23) / _22); 21 _6._m0 = uvec4(_22 / ivec4(_23)); 22 _6._m0 = uvec4(ivec4(_23) / ivec4(_23)); 24 _6._m1 = ivec4(_23) / ivec4(_23); 26 _6._m1 = ivec4(_23) / _22; 27 _6._m1 = _22 / ivec4(_23);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/ |
D | bitcast_sdiv.asm.comp | 19 uvec4 _23 = _5._m1; 20 _6._m0 = uvec4(ivec4(_23) / _22); 21 _6._m0 = uvec4(_22 / ivec4(_23)); 22 _6._m0 = uvec4(ivec4(_23) / ivec4(_23)); 24 _6._m1 = ivec4(_23) / ivec4(_23); 26 _6._m1 = ivec4(_23) / _22; 27 _6._m1 = _22 / ivec4(_23);
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D | bitcast_sar.asm.comp | 19 uvec4 _23 = _5._m1; 20 _6._m0 = uvec4(ivec4(_23) >> _22); 21 _6._m0 = uvec4(_22 >> ivec4(_23)); 22 _6._m0 = uvec4(ivec4(_23) >> ivec4(_23)); 24 _6._m1 = ivec4(_23) >> ivec4(_23); 26 _6._m1 = ivec4(_23) >> _22; 27 _6._m1 = _22 >> ivec4(_23);
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D | bitcast_slr.asm.comp | 19 uvec4 _23 = _5._m1; 20 _6._m0 = _23 >> uvec4(_22); 21 _6._m0 = uvec4(_22) >> _23; 22 _6._m0 = _23 >> _23; 24 _6._m1 = ivec4(_23 >> _23); 26 _6._m1 = ivec4(_23 >> uvec4(_22)); 27 _6._m1 = ivec4(uvec4(_22) >> _23);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/comp/ |
D | bitcast_slr.asm.comp | 21 uint4 _23 = _5._m1; 22 _6._m0 = _23 >> uint4(_22); 23 _6._m0 = uint4(_22) >> _23; 24 _6._m0 = _23 >> _23; 26 _6._m1 = int4(_23 >> _23); 28 _6._m1 = int4(_23 >> uint4(_22)); 29 _6._m1 = int4(uint4(_22) >> _23);
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D | bitcast_sar.asm.comp | 21 uint4 _23 = _5._m1; 22 _6._m0 = uint4(int4(_23) >> _22); 23 _6._m0 = uint4(_22 >> int4(_23)); 24 _6._m0 = uint4(int4(_23) >> int4(_23)); 26 _6._m1 = int4(_23) >> int4(_23); 28 _6._m1 = int4(_23) >> _22; 29 _6._m1 = _22 >> int4(_23);
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D | bitcast_sdiv.asm.comp | 21 uint4 _23 = _5._m1; 22 _6._m0 = uint4(int4(_23) / _22); 23 _6._m0 = uint4(_22 / int4(_23)); 24 _6._m0 = uint4(int4(_23) / int4(_23)); 26 _6._m1 = int4(_23) / int4(_23); 28 _6._m1 = int4(_23) / _22; 29 _6._m1 = _22 / int4(_23);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/ |
D | bitcast_slr.asm.comp | 21 uint4 _23 = _5._m1; 22 _6._m0 = _23 >> uint4(_22); 23 _6._m0 = uint4(_22) >> _23; 24 _6._m0 = _23 >> _23; 26 _6._m1 = int4(_23 >> _23); 28 _6._m1 = int4(_23 >> uint4(_22)); 29 _6._m1 = int4(uint4(_22) >> _23);
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D | bitcast_sdiv.asm.comp | 21 uint4 _23 = _5._m1; 22 _6._m0 = uint4(int4(_23) / _22); 23 _6._m0 = uint4(_22 / int4(_23)); 24 _6._m0 = uint4(int4(_23) / int4(_23)); 26 _6._m1 = int4(_23) / int4(_23); 28 _6._m1 = int4(_23) / _22; 29 _6._m1 = _22 / int4(_23);
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D | bitcast_sar.asm.comp | 21 uint4 _23 = _5._m1; 22 _6._m0 = uint4(int4(_23) >> _22); 23 _6._m0 = uint4(_22 >> int4(_23)); 24 _6._m0 = uint4(int4(_23) >> int4(_23)); 26 _6._m1 = int4(_23) >> int4(_23); 28 _6._m1 = int4(_23) >> _22; 29 _6._m1 = _22 >> int4(_23);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | op-phi-swap-continue-block.asm.frag | 14 int _23; 17 _23 = _5.uK; 21 _23_copy = _23; 22 _23 = _24; 27 FragColor = float(_24 - _23) * float(_5.uJ * _5.uK);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | op-phi-swap-continue-block.asm.frag | 14 int _23; 17 _23 = _5.uK; 19 for (int _26 = 0; _26 < _5.uCount; _23_copy = _23, _23 = _24, _24 = _23_copy, _26++) 22 FragColor = float(_24 - _23) * float(_5.uJ * _5.uK);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/ |
D | glsl.std450.frexp-modf-struct.fxconly.asm.comp | 17 _8 _23; 18 _23._m0 = modf(20.0f, _23._m1); 21 _4.Store(0, asuint(_23._m0)); 22 _4.Store(0, asuint(_23._m1));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | glsl.std450.frexp-modf-struct.asm.comp | 24 _8 _23; 25 _23._m0 = modf(20.0, _23._m1); 28 _4._m0 = _23._m0; 29 _4._m0 = _23._m1;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/ |
D | glsl.std450.frexp-modf-struct.asm.comp | 26 _8 _23; 27 _23._m0 = modf(20.0, _23._m1); 30 _4._m0 = _23._m0; 31 _4._m0 = _23._m1;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/ |
D | swizzle.frag | 14 float _23 = _19.x; 15 FragColor = vec4(_23, _19.yz, 1.0); 16 FragColor = vec4(_23, _19.z, 1.0, 4.0); 17 FragColor = vec4(_23, _23, texture(samp, vUV + vec2(0.100000001490116119384765625)).yy);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | swizzle.frag | 21 float _23 = _19.x; 22 out.FragColor = float4(_23, _19.yz, 1.0); 23 out.FragColor = float4(_23, _19.z, 1.0, 4.0); 24 …out.FragColor = float4(_23, _23, samp.sample(sampSmplr, (in.vUV + float2(0.10000000149011611938476…
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D | barycentric-nv.msl22.frag | 24 int _23 = 3 * int(gl_PrimitiveID); 25 …out.value = ((_19.uvs[_23] * in.gl_BaryCoordNV.x) + (_19.uvs[_23 + 1] * in.gl_BaryCoordNV.y)) + (_…
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/third_party/flutter/skia/third_party/externals/sdl/src/render/ |
D | SDL_d3dmath.c | 46 m._13 = M1._11 * M2._13 + M1._12 * M2._23 + M1._13 * M2._33 + M1._14 * M2._43; in MatrixMultiply() 48 m._21 = M1._21 * M2._11 + M1._22 * M2._21 + M1._23 * M2._31 + M1._24 * M2._41; in MatrixMultiply() 49 m._22 = M1._21 * M2._12 + M1._22 * M2._22 + M1._23 * M2._32 + M1._24 * M2._42; in MatrixMultiply() 50 m._23 = M1._21 * M2._13 + M1._22 * M2._23 + M1._23 * M2._33 + M1._24 * M2._43; in MatrixMultiply() 51 m._24 = M1._21 * M2._14 + M1._22 * M2._24 + M1._23 * M2._34 + M1._24 * M2._44; in MatrixMultiply() 54 m._33 = M1._31 * M2._13 + M1._32 * M2._23 + M1._33 * M2._33 + M1._34 * M2._43; in MatrixMultiply() 58 m._43 = M1._41 * M2._13 + M1._42 * M2._23 + M1._43 * M2._33 + M1._44 * M2._43; in MatrixMultiply() 96 m._23 = sinR; in MatrixRotationX()
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/comp/ |
D | access-chain-invalidate.asm.comp | 6 for (uint _23 = 0u; _23 < 64u; ) 8 _4.Store(_23 * 4 + 4, 0u); 9 _23++;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/comp/ |
D | access-chain-invalidate.asm.comp | 6 for (uint _23 = 0u; _23 < 64u; ) 8 _4.Store(_23 * 4 + 4, 0u); 9 _23++;
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