/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | op-phi-swap-continue-block.asm.frag | 16 int _24; 18 _24 = _5.uJ; 22 _23 = _24; 23 _24 = _23_copy; 27 FragColor = float(_24 - _23) * float(_5.uJ * _5.uK);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | op-phi-swap-continue-block.asm.frag | 16 int _24; 18 _24 = _5.uJ; 19 for (int _26 = 0; _26 < _5.uCount; _23_copy = _23, _23 = _24, _24 = _23_copy, _26++) 22 FragColor = float(_24 - _23) * float(_5.uJ * _5.uK);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/ |
D | glsl.std450.frexp-modf-struct.fxconly.asm.comp | 19 _15 _24; 20 _24._m0 = frexp(40.0f, _24._m1); 23 _4.Store(0, asuint(_24._m0)); 24 _4.Store(4, uint(_24._m1));
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D | atomic-result-temporary.asm.comp | 11 uint _24; 12 _5.InterlockedAdd(0, 1u, _24); 13 if (_24 < 1024u) 15 _5.Store(_24 * 4 + 4, gl_GlobalInvocationID.x);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | glsl.std450.frexp-modf-struct.asm.comp | 26 _15 _24; 27 _24._m0 = frexp(40.0, _24._m1); 30 _4._m0 = _24._m0; 31 _4._m1 = _24._m1;
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D | atomic-result-temporary.asm.comp | 12 uint _24 = atomicAdd(_5.count, 1u); 13 if (_24 < 1024u) 15 _5.data[_24] = gl_GlobalInvocationID.x;
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D | access-chain-dominator-in-loop-body.asm.comp | 16 int _24 = _4.values[_17]; 17 _4.values[_24] = _17; 18 _17 = _4.values[_24 + 1];
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D | access-chain-dominator-in-loop-body-2.asm.comp | 16 int _24 = _4.values[_17]; 17 _4.values[_24] = _17; 18 int _26 = _24 + 1;
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D | buffer-atomic-nonuniform.vk.nocompat.asm.comp.vk | 12 uint _24 = gl_GlobalInvocationID.z; 13 uint _25 = atomicAdd(ssbos[nonuniformEXT(_24)].v, 1u);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/ |
D | glsl.std450.frexp-modf-struct.asm.comp | 28 _15 _24; 29 _24._m0 = frexp(40.0, _24._m1); 32 _4._m0 = _24._m0; 33 _4._m1 = _24._m1;
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D | atomic-result-temporary.asm.comp | 17 uint _24 = atomic_fetch_add_explicit((device atomic_uint*)&_5.count, 1u, memory_order_relaxed); 18 if (_24 < 1024u) 20 _5.data[_24] = gl_GlobalInvocationID.x;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | packed-bool-to-uint.vert | 28 vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _24 [[buffer(0)]], uin… 31 …out.gl_Position = _24.umatrix * float4(_24.uquad[int(gl_VertexIndex)].x, _24.uquad[int(gl_VertexIn… 32 if (_24.flags.flags[0] != 0u)
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | packed-bool-to-uint.vert | 28 vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _24 [[buffer(0)]], uin… 31 …out.gl_Position = _24.umatrix * float4(_24.uquad[int(gl_VertexIndex)].x, _24.uquad[int(gl_VertexIn… 32 if (_24.flags.flags[0] != 0u)
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/third_party/flutter/skia/third_party/externals/sdl/src/render/ |
D | SDL_d3dmath.c | 47 m._14 = M1._11 * M2._14 + M1._12 * M2._24 + M1._13 * M2._34 + M1._14 * M2._44; in MatrixMultiply() 48 m._21 = M1._21 * M2._11 + M1._22 * M2._21 + M1._23 * M2._31 + M1._24 * M2._41; in MatrixMultiply() 49 m._22 = M1._21 * M2._12 + M1._22 * M2._22 + M1._23 * M2._32 + M1._24 * M2._42; in MatrixMultiply() 50 m._23 = M1._21 * M2._13 + M1._22 * M2._23 + M1._23 * M2._33 + M1._24 * M2._43; in MatrixMultiply() 51 m._24 = M1._21 * M2._14 + M1._22 * M2._24 + M1._23 * M2._34 + M1._24 * M2._44; in MatrixMultiply() 55 m._34 = M1._31 * M2._14 + M1._32 * M2._24 + M1._33 * M2._34 + M1._34 * M2._44; in MatrixMultiply() 59 m._44 = M1._41 * M2._14 + M1._42 * M2._24 + M1._43 * M2._34 + M1._44 * M2._44; in MatrixMultiply()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 162 float _21, _22, _23, _24; member 173 float _21, float _22, float _23, float _24, in mat4() 177 _21(_21), _22(_22), _23(_23), _24(_24), in mat4() 189 _21(row2.x), _22(row2.y), _23(row2.z), _24(row2.w), in mat4() 197 _21(data[ 4]), _22(data[ 5]), _23(data[ 6]), _24(data[ 7]), in mat4() 209 _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44, 211 _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41, 212 _21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42, 213 _21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43, 214 _21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44, [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | modf-frexp-scalar-access-chain-output.asm.frag | 13 int _24; 14 float _22 = frexp(0.1500000059604644775390625, _24); 15 _18.y = _24;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/comp/ |
D | illegal-struct-name.asm.comp | 10 Foo _24; 11 _24._abs = asfloat(_7.Load(0)); 13 f._abs = _24._abs;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/packing/ |
D | packed-vector-extract-insert.asm.comp | 16 float3 _24 = _4.b; 17 _24.z = 2.0; 19 _4.b = _24;
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
D | packing-test-3.frag | 17 } _24; 24 st.position = _24.CB0[1].position; 25 st.radius = _24.CB0[1].radius;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | torture-loop.comp | 8 } _24; 18 _101 = _24.in_data[gl_GlobalInvocationID.x]; 33 _105 = _24.mvp * _105;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | torture-loop.comp | 8 } _24; 18 vec4 idat = _24.in_data[ident]; 40 idat = _24.mvp * idat;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | torture-loop.comp | 19 kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_G… 22 float4 idat = _24.in_data[ident]; 44 idat = _24.mvp * idat;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | torture-loop.comp | 19 kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_G… 22 _101 = _24.in_data[gl_GlobalInvocationID.x]; 37 _105 = _24.mvp * _105;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/comp/ |
D | loop.comp | 8 } _24; 13 vec4 idat = _24.in_data[ident]; 62 idat = _24.mvp * idat;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/comp/ |
D | loop.comp | 19 kernel void main0(const device SSBO& _24 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_positi… 22 float4 idat = _24.in_data[ident]; 71 idat = _24.mvp * idat;
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