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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dop-phi-swap-continue-block.asm.frag16 int _24;
18 _24 = _5.uJ;
22 _23 = _24;
23 _24 = _23_copy;
27 FragColor = float(_24 - _23) * float(_5.uJ * _5.uK);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dop-phi-swap-continue-block.asm.frag16 int _24;
18 _24 = _5.uJ;
19 for (int _26 = 0; _26 < _5.uCount; _23_copy = _23, _23 = _24, _24 = _23_copy, _26++)
22 FragColor = float(_24 - _23) * float(_5.uJ * _5.uK);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
Dglsl.std450.frexp-modf-struct.fxconly.asm.comp19 _15 _24;
20 _24._m0 = frexp(40.0f, _24._m1);
23 _4.Store(0, asuint(_24._m0));
24 _4.Store(4, uint(_24._m1));
Datomic-result-temporary.asm.comp11 uint _24;
12 _5.InterlockedAdd(0, 1u, _24);
13 if (_24 < 1024u)
15 _5.Store(_24 * 4 + 4, gl_GlobalInvocationID.x);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Dglsl.std450.frexp-modf-struct.asm.comp26 _15 _24;
27 _24._m0 = frexp(40.0, _24._m1);
30 _4._m0 = _24._m0;
31 _4._m1 = _24._m1;
Datomic-result-temporary.asm.comp12 uint _24 = atomicAdd(_5.count, 1u);
13 if (_24 < 1024u)
15 _5.data[_24] = gl_GlobalInvocationID.x;
Daccess-chain-dominator-in-loop-body.asm.comp16 int _24 = _4.values[_17];
17 _4.values[_24] = _17;
18 _17 = _4.values[_24 + 1];
Daccess-chain-dominator-in-loop-body-2.asm.comp16 int _24 = _4.values[_17];
17 _4.values[_24] = _17;
18 int _26 = _24 + 1;
Dbuffer-atomic-nonuniform.vk.nocompat.asm.comp.vk12 uint _24 = gl_GlobalInvocationID.z;
13 uint _25 = atomicAdd(ssbos[nonuniformEXT(_24)].v, 1u);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/
Dglsl.std450.frexp-modf-struct.asm.comp28 _15 _24;
29 _24._m0 = frexp(40.0, _24._m1);
32 _4._m0 = _24._m0;
33 _4._m1 = _24._m1;
Datomic-result-temporary.asm.comp17 uint _24 = atomic_fetch_add_explicit((device atomic_uint*)&_5.count, 1u, memory_order_relaxed);
18 if (_24 < 1024u)
20 _5.data[_24] = gl_GlobalInvocationID.x;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/
Dpacked-bool-to-uint.vert28 vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _24 [[buffer(0)]], uin…
31 …out.gl_Position = _24.umatrix * float4(_24.uquad[int(gl_VertexIndex)].x, _24.uquad[int(gl_VertexIn…
32 if (_24.flags.flags[0] != 0u)
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/
Dpacked-bool-to-uint.vert28 vertex main0_out main0(main0_in in [[stage_in]], constant defaultUniformsVS& _24 [[buffer(0)]], uin…
31 …out.gl_Position = _24.umatrix * float4(_24.uquad[int(gl_VertexIndex)].x, _24.uquad[int(gl_VertexIn…
32 if (_24.flags.flags[0] != 0u)
/third_party/flutter/skia/third_party/externals/sdl/src/render/
DSDL_d3dmath.c47 m._14 = M1._11 * M2._14 + M1._12 * M2._24 + M1._13 * M2._34 + M1._14 * M2._44; in MatrixMultiply()
48 m._21 = M1._21 * M2._11 + M1._22 * M2._21 + M1._23 * M2._31 + M1._24 * M2._41; in MatrixMultiply()
49 m._22 = M1._21 * M2._12 + M1._22 * M2._22 + M1._23 * M2._32 + M1._24 * M2._42; in MatrixMultiply()
50 m._23 = M1._21 * M2._13 + M1._22 * M2._23 + M1._23 * M2._33 + M1._24 * M2._43; in MatrixMultiply()
51 m._24 = M1._21 * M2._14 + M1._22 * M2._24 + M1._23 * M2._34 + M1._24 * M2._44; in MatrixMultiply()
55 m._34 = M1._31 * M2._14 + M1._32 * M2._24 + M1._33 * M2._34 + M1._34 * M2._44; in MatrixMultiply()
59 m._44 = M1._41 * M2._14 + M1._42 * M2._24 + M1._43 * M2._34 + M1._44 * M2._44; in MatrixMultiply()
/third_party/skia/third_party/externals/d3d12allocator/src/
DCommon.h162 float _21, _22, _23, _24; member
173 float _21, float _22, float _23, float _24, in mat4()
177 _21(_21), _22(_22), _23(_23), _24(_24), in mat4()
189 _21(row2.x), _22(row2.y), _23(row2.z), _24(row2.w), in mat4()
197 _21(data[ 4]), _22(data[ 5]), _23(data[ 6]), _24(data[ 7]), in mat4()
209 _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44,
211 _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41,
212 _21 * rhs._12 + _22 * rhs._22 + _23 * rhs._32 + _24 * rhs._42,
213 _21 * rhs._13 + _22 * rhs._23 + _23 * rhs._33 + _24 * rhs._43,
214 _21 * rhs._14 + _22 * rhs._24 + _23 * rhs._34 + _24 * rhs._44,
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dmodf-frexp-scalar-access-chain-output.asm.frag13 int _24;
14 float _22 = frexp(0.1500000059604644775390625, _24);
15 _18.y = _24;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/comp/
Dillegal-struct-name.asm.comp10 Foo _24;
11 _24._abs = asfloat(_7.Load(0));
13 f._abs = _24._abs;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/packing/
Dpacked-vector-extract-insert.asm.comp16 float3 _24 = _4.b;
17 _24.z = 2.0;
19 _4.b = _24;
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dpacking-test-3.frag17 } _24;
24 st.position = _24.CB0[1].position;
25 st.radius = _24.CB0[1].radius;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Dtorture-loop.comp8 } _24;
18 _101 = _24.in_data[gl_GlobalInvocationID.x];
33 _105 = _24.mvp * _105;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Dtorture-loop.comp8 } _24;
18 vec4 idat = _24.in_data[ident];
40 idat = _24.mvp * idat;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Dtorture-loop.comp19 kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_G…
22 float4 idat = _24.in_data[ident];
44 idat = _24.mvp * idat;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/
Dtorture-loop.comp19 kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_G…
22 _101 = _24.in_data[gl_GlobalInvocationID.x];
37 _105 = _24.mvp * _105;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/comp/
Dloop.comp8 } _24;
13 vec4 idat = _24.in_data[ident];
62 idat = _24.mvp * idat;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/comp/
Dloop.comp19 kernel void main0(const device SSBO& _24 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_positi…
22 float4 idat = _24.in_data[ident];
71 idat = _24.mvp * idat;

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