Searched refs:_BoundTextures (Results 1 – 3 of 3) sorted by relevance
1367 unit->_BoundTextures &= ~(1 << index); in unbind_texobj_from_texunits()1402 while (texUnit->_BoundTextures) { in unbind_textures_from_unit()1403 const GLuint index = ffs(texUnit->_BoundTextures) - 1; in unbind_textures_from_unit()1412 texUnit->_BoundTextures &= ~(1 << index); in unbind_textures_from_unit()1663 texUnit->_BoundTextures |= (1 << targetIndex); in bind_texture_object()1665 texUnit->_BoundTextures &= ~(1 << targetIndex); in bind_texture_object()
99 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures; in _mesa_copy_texture_state()1060 texUnit->_BoundTextures = 0; in _mesa_init_texture()
1189 GLbitfield _BoundTextures; member