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Searched refs:_DepthMax (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_clear.c172 _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax); in brw_fast_clear_depth()
/third_party/mesa3d/src/mesa/main/
Dframebuffer.c65 fb->_DepthMax = (1 << 16) - 1; in compute_depth_max()
68 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; in compute_depth_max()
74 fb->_DepthMax = 0xffffffff; in compute_depth_max()
76 fb->_DepthMaxF = (GLfloat) fb->_DepthMax; in compute_depth_max()
Dmtypes.h3629 GLuint _DepthMax; /**< Max depth buffer value */ member
/third_party/mesa3d/src/mesa/swrast/
Ds_fragprog.c242 span->array->z[i] = ctx->DrawBuffer->_DepthMax; in run_program()
Ds_copypix.c200 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in scale_and_bias_z()
Ds_drawpix.c377 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in draw_depth_pixels()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Dintel_blit.c351 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); in intelClearWithBlit()