Searched refs:_NEW_LIGHT_STATE (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_context.c | 226 if (new_state & (_NEW_LIGHT_STATE | in st_invalidate_state() 230 if ((new_state & _NEW_LIGHT_STATE) && in st_invalidate_state() 258 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT_STATE)) { in st_invalidate_state()
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/third_party/mesa3d/src/mesa/main/ |
D | light.c | 54 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_ShadeModel() 87 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_ProvokingVertex() 528 _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_LightModelfv()
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D | debug.c | 87 (state & _NEW_LIGHT_STATE) ? "ctx->Light(State), " : "", in _mesa_print_state()
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D | blend.c | 1094 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT | GL_ENABLE_BIT); in _mesa_ClampColor()
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D | mtypes.h | 4639 #define _NEW_LIGHT_STATE (1u << 20) /**< gl_context::Light */ macro 4660 _NEW_LIGHT_STATE | /* rasterizer state */ \
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D | enable.c | 575 _NEW_FF_FRAG_PROGRAM | _NEW_LIGHT_STATE, in _mesa_set_enable()
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/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 900 return _NEW_CURRENT_ATTRIB | _NEW_LIGHT_STATE | _NEW_BUFFERS; in _mesa_program_state_flags()
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