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Searched refs:_NEW_LIGHT_STATE (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c226 if (new_state & (_NEW_LIGHT_STATE | in st_invalidate_state()
230 if ((new_state & _NEW_LIGHT_STATE) && in st_invalidate_state()
258 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT_STATE)) { in st_invalidate_state()
/third_party/mesa3d/src/mesa/main/
Dlight.c54 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_ShadeModel()
87 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_ProvokingVertex()
528 _NEW_LIGHT_STATE, GL_LIGHTING_BIT); in _mesa_LightModelfv()
Ddebug.c87 (state & _NEW_LIGHT_STATE) ? "ctx->Light(State), " : "", in _mesa_print_state()
Dblend.c1094 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT | GL_ENABLE_BIT); in _mesa_ClampColor()
Dmtypes.h4639 #define _NEW_LIGHT_STATE (1u << 20) /**< gl_context::Light */ macro
4660 _NEW_LIGHT_STATE | /* rasterizer state */ \
Denable.c575 _NEW_FF_FRAG_PROGRAM | _NEW_LIGHT_STATE, in _mesa_set_enable()
/third_party/mesa3d/src/mesa/program/
Dprog_statevars.c900 return _NEW_CURRENT_ATTRIB | _NEW_LIGHT_STATE | _NEW_BUFFERS; in _mesa_program_state_flags()