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Searched refs:_TexMatEnabled (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/tnl/
Dt_vb_texmat.c62 if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current) in run_texmat_stage()
69 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) { in run_texmat_stage()
/third_party/mesa3d/src/mesa/main/
Dtexstate.c395 GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled; in _mesa_update_texture_matrices()
397 ctx->Texture._TexMatEnabled = 0x0; in _mesa_update_texture_matrices()
406 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); in _mesa_update_texture_matrices()
410 if (old_texmat_enabled != ctx->Texture._TexMatEnabled) in _mesa_update_texture_matrices()
651 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); in update_texgen()
910 GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled; in _mesa_update_texture_state()
913 ctx->Texture._TexMatEnabled = 0x0; in _mesa_update_texture_state()
955 old_texmat_enabled != ctx->Texture._TexMatEnabled) { in _mesa_update_texture_state()
Dffvertex_prog.c236 | ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace; in make_state_key()
246 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) in make_state_key()
Dff_fragment_shader.cpp197 ctx->Texture._TexMatEnabled | in filter_fp_input_mask()
Dmtypes.h1273 GLbitfield8 _TexMatEnabled; member
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tex.c76 ((ctx->Texture._TexMatEnabled & 1 << i) || in nv10_emit_tex_mat()
Dnv20_state_tex.c74 (ctx->Texture._TexMatEnabled & 1 << i)) { in nv20_emit_tex_mat()