Searched refs:__GL_CLIENT_ATTRIB_STACK_DEPTH (Results 1 – 6 of 6) sorted by relevance
301 unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
76 if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) { in __indirect_glPushClientAttrib()
180 #define __GL_CLIENT_ATTRIB_STACK_DEPTH 16 macro223 __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
55 spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) { in __glFreeAttributeState()
300 *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH; in get_client_data()
298 * __GL_CLIENT_ATTRIB_STACK_DEPTH); in __glXInitVertexArrayState()