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Searched refs:__GL_CLIENT_ATTRIB_STACK_DEPTH (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/glx/
Dindirect_vertex_array_priv.h301 unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
Dclientattrib.c76 if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) { in __indirect_glPushClientAttrib()
Dglxclient.h180 #define __GL_CLIENT_ATTRIB_STACK_DEPTH 16 macro
223 __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
Dindirect_glx.c55 spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) { in __glFreeAttributeState()
Dsingle2.c300 *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH; in get_client_data()
Dindirect_vertex_array.c298 * __GL_CLIENT_ATTRIB_STACK_DEPTH); in __glXInitVertexArrayState()