Searched refs:__vector_len (Results 1 – 25 of 25) sorted by relevance
75 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;79 ….bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + o…107 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;115 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;127 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;139 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;143 ….bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + o…263 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;267 ….bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + o…311 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;[all …]
96 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;101 …ytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + o…137 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;149 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;163 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;178 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;183 …ytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + o…342 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;347 …ytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + o…407 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;[all …]
146 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;150 ….bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + o…158 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;162 ….bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + o…
192 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;197 …ytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + o…207 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;212 …ytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + o…
98 return $o != 0 ? $this->__vector_len($o) : 0;152 return $o != 0 ? $this->__vector_len($o) : 0;171 return $o != 0 ? $this->__vector_len($o) : 0;192 return $o != 0 ? $this->__vector_len($o) : 0;218 return $o != 0 ? $this->__vector_len($o) : 0;333 return $o != 0 ? $this->__vector_len($o) : 0;379 return $o != 0 ? $this->__vector_len($o) : 0;398 return $o != 0 ? $this->__vector_len($o) : 0;417 return $o != 0 ? $this->__vector_len($o) : 0;444 return $o != 0 ? $this->__vector_len($o) : 0;[all …]
77 val o = __offset(14); return if (o != 0) __vector_len(o) else 0132 val o = __offset(22); return if (o != 0) __vector_len(o) else 0144 val o = __offset(24); return if (o != 0) __vector_len(o) else 0161 val o = __offset(26); return if (o != 0) __vector_len(o) else 0198 val o = __offset(30); return if (o != 0) __vector_len(o) else 0365 val o = __offset(52); return if (o != 0) __vector_len(o) else 0430 val o = __offset(60); return if (o != 0) __vector_len(o) else 0443 val o = __offset(62); return if (o != 0) __vector_len(o) else 0455 val o = __offset(64); return if (o != 0) __vector_len(o) else 0479 val o = __offset(66); return if (o != 0) __vector_len(o) else 0[all …]
32 public int inventoryLength() { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } in inventoryLength()44 public int test4Length() { int o = __offset(22); return o != 0 ? __vector_len(o) : 0; } in test4Length()48 …public int testarrayofstringLength() { int o = __offset(24); return o != 0 ? __vector_len(o) : 0; } in testarrayofstringLength()57 …public int testarrayoftablesLength() { int o = __offset(26); return o != 0 ? __vector_len(o) : 0; } in testarrayoftablesLength()65 …public int testnestedflatbufferLength() { int o = __offset(30); return o != 0 ? __vector_len(o) : … in testnestedflatbufferLength()94 public int testarrayofboolsLength() { int o = __offset(52); return o != 0 ? __vector_len(o) : 0; } in testarrayofboolsLength()107 …public int testarrayofstring2Length() { int o = __offset(60); return o != 0 ? __vector_len(o) : 0;… in testarrayofstring2Length()112 …public int testarrayofsortedstructLength() { int o = __offset(62); return o != 0 ? __vector_len(o)… in testarrayofsortedstructLength()116 public int flexLength() { int o = __offset(64); return o != 0 ? __vector_len(o) : 0; } in flexLength()124 public int test5Length() { int o = __offset(66); return o != 0 ? __vector_len(o) : 0; } in test5Length()[all …]
37 …public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) :…53 …public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; …55 …tarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }59 …tarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }63 …stedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } }92 …starrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } }107 …arrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } }109 …ofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } }111 …public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; }…120 …public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; …[all …]
156 return $o != 0 ? $this->__vector_len($o) : 0;175 return $o != 0 ? $this->__vector_len($o) : 0;
39 public int v8Length() { int o = __offset(24); return o != 0 ? __vector_len(o) : 0; } in v8Length()46 public int vf64Length() { int o = __offset(26); return o != 0 ? __vector_len(o) : 0; } in vf64Length()
170 val o = __offset(24); return if (o != 0) __vector_len(o) else 0193 val o = __offset(26); return if (o != 0) __vector_len(o) else 0
43 public int V8Length { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }52 …public int Vf64Length { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; }…
75 public int __vector_len(int offset) in __vector_len() method108 var len = this.__vector_len(o);124 var len = this.__vector_len(o); in __vector_as_arraysegment()148 var len = this.__vector_len(o);
84 protected function __vector_len($offset) function in Google\\FlatBuffers\\Table109 … return substr($this->bb->_buffer, $this->__vector($o), $this->__vector_len($o) * $elem_size);
122 protected int __vector_len(int offset) { in __vector_len() method in Table156 bb.limit(vectorstart + __vector_len(o) * elem_size); in __vector_as_bytebuffer()176 bb.limit(vectorstart + __vector_len(o) * elem_size); in __vector_in_bytebuffer()
38 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;42 ….bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + o…50 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
50 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;55 …ytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + o…65 return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
77 return $o != 0 ? $this->__vector_len($o) : 0;96 return $o != 0 ? $this->__vector_len($o) : 0;
45 val o = __offset(8); return if (o != 0) __vector_len(o) else 068 val o = __offset(10); return if (o != 0) __vector_len(o) else 0
20 public int charactersTypeLength() { int o = __offset(8); return o != 0 ? __vector_len(o) : 0; } in charactersTypeLength()26 public int charactersLength() { int o = __offset(10); return o != 0 ? __vector_len(o) : 0; } in charactersLength()
30 …public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(…36 …set(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[]… in GetCharactersTypeArray()39 …public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) …
36 public int dvecLength() { int o = __offset(20); return o != 0 ? __vector_len(o) : 0; } in dvecLength()43 public int fvecLength() { int o = __offset(22); return o != 0 ? __vector_len(o) : 0; } in fvecLength()
142 val o = __offset(20); return if (o != 0) __vector_len(o) else 0165 val o = __offset(22); return if (o != 0) __vector_len(o) else 0
40 …public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; }…49 …public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; }…
288 __vector_len(offset: Offset): Offset { method in ByteBuffer