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Searched refs:_eglGetContextHandle (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/egl/main/
Deglcontext.h152 _eglGetContextHandle(_EGLContext *ctx) in _eglGetContextHandle() function
Deglapi.c1296 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapInterval()
1335 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapBuffers()
1377 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglSwapBuffersWithDamageCommon()
1458 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSetDamageRegionKHR()
1516 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglWaitClientCommon()
1559 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglWaitNative()
1589 ret = _eglGetContextHandle(ctx); in eglGetCurrentContext()
2188 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in eglSwapBuffersRegionNOK()
Deglsurface.c566 if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT || in _eglQuerySurface()