Searched refs:_eglGetCurrentContext (Results 1 – 8 of 8) sorted by relevance
22 _eglGetCurrentContext
96 _eglGetCurrentContext(void);
1289 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapInterval()1325 _EGLContext *ctx = _eglGetCurrentContext(); in eglSwapBuffers()1371 _EGLContext *ctx = _eglGetCurrentContext(); in _eglSwapBuffersWithDamageCommon()1454 _EGLContext *ctx = _eglGetCurrentContext(); in eglSetDamageRegionKHR()1505 _EGLContext *ctx = _eglGetCurrentContext(); in _eglWaitClientCommon()1530 _EGL_FUNC_START(NULL, EGL_OBJECT_CONTEXT_KHR, _eglGetCurrentContext(), EGL_FALSE); in eglWaitClient()1538 _EGL_FUNC_START(NULL, EGL_OBJECT_CONTEXT_KHR, _eglGetCurrentContext(), EGL_FALSE); in eglWaitGL()1546 _EGLContext *ctx = _eglGetCurrentContext(); in eglWaitNative()1574 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentDisplay()1586 _EGLContext *ctx = _eglGetCurrentContext(); in eglGetCurrentContext()[all …]
212 _eglGetCurrentContext(void) in _eglGetCurrentContext() function
561 _EGLContext *ctx = _eglGetCurrentContext(); in _eglQuerySurface()
62 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_in_current_context()70 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_get_dri_context()81 _EGLContext *ctx = _eglGetCurrentContext(); in egl_dri3_get_dri_screen()
128 _EGLContext *ctx = _eglGetCurrentContext(); in dri_set_background_context()1974 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_flush_drawable_for_swapbuffers()1998 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_swap_buffers()2021 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_swap_buffers_with_damage()2141 ctx = _eglGetCurrentContext(); in dri2_bind_tex_image()2184 ctx = _eglGetCurrentContext(); in dri2_release_tex_image()3366 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_create_sync()3534 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_client_wait_sync()3650 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_server_wait_sync()
1165 _EGLContext *ctx = _eglGetCurrentContext(); in dri2_wl_swap_buffers_with_damage()