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Searched refs:_eglGetCurrentThread (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/egl/main/
Deglcurrent.c168 _eglGetCurrentThread(void) in _eglGetCurrentThread() function
214 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetCurrentContext()
225 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglInternalError()
305 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglDebugReport()
Deglcurrent.h84 _eglGetCurrentThread(void);
Deglcontext.c740 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglCheckMakeCurrent()
816 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglBindContext()
Deglapi.c270 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglSetFuncName()
1630 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglGetError()
1660 t = _eglGetCurrentThread(); in eglBindAPI()
1679 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglQueryAPI()
1711 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglReleaseThread()
2419 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglLabelObjectKHR()
/third_party/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c129 _EGLThreadInfo *t = _eglGetCurrentThread(); in dri_set_background_context()