Searched refs:_eglGetCurrentThread (Results 1 – 5 of 5) sorted by relevance
168 _eglGetCurrentThread(void) in _eglGetCurrentThread() function214 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetCurrentContext()225 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglInternalError()305 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglDebugReport()
84 _eglGetCurrentThread(void);
740 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglCheckMakeCurrent()816 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglBindContext()
270 _EGLThreadInfo *thr = _eglGetCurrentThread(); in _eglSetFuncName()1630 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglGetError()1660 t = _eglGetCurrentThread(); in eglBindAPI()1679 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglQueryAPI()1711 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglReleaseThread()2419 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglLabelObjectKHR()
129 _EGLThreadInfo *t = _eglGetCurrentThread(); in dri_set_background_context()