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Searched refs:_mesa_get_debug_state_int (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_debug.c133 if (_mesa_get_debug_state_int(st->ctx, GL_DEBUG_OUTPUT)) { in st_update_debug_callback()
136 cb.async = !_mesa_get_debug_state_int(st->ctx, GL_DEBUG_OUTPUT_SYNCHRONOUS); in st_update_debug_callback()
/third_party/mesa3d/src/mesa/main/
Ddebug_output.h55 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname);
Ddebug_output.c752 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname) in _mesa_get_debug_state_int() function
Denable.c1608 return (GLboolean) _mesa_get_debug_state_int(ctx, cap); in _mesa_IsEnabled()
Dget.c1192 v->value_int = _mesa_get_debug_state_int(ctx, d->pname); in find_custom_value()