Searched refs:_mesa_get_debug_state_int (Results 1 – 5 of 5) sorted by relevance
133 if (_mesa_get_debug_state_int(st->ctx, GL_DEBUG_OUTPUT)) { in st_update_debug_callback()136 cb.async = !_mesa_get_debug_state_int(st->ctx, GL_DEBUG_OUTPUT_SYNCHRONOUS); in st_update_debug_callback()
55 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname);
752 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname) in _mesa_get_debug_state_int() function
1608 return (GLboolean) _mesa_get_debug_state_int(ctx, cap); in _mesa_IsEnabled()
1192 v->value_int = _mesa_get_debug_state_int(ctx, d->pname); in find_custom_value()