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Searched refs:_mesa_glthread_allocate_command (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_draw.c295 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArrays, cmd_size); in draw_arrays_async()
364 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstancedBaseInstance, in draw_arrays_async_user()
475 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawArrays, in multi_draw_arrays_async()
637 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawRangeElementsBaseVertex, cmd_size); in draw_elements_async()
649 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedARB, cmd_size); in draw_elements_async()
749 …cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertexBaseInstanc… in draw_elements_async_user()
958 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawElementsBaseVertex, cmd_size); in multi_draw_elements_async()
Dglthread_list.c81 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_CallList, cmd_size); in _mesa_marshal_CallList()
Dglthread_bufferobj.c313 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, in _mesa_marshal_BufferData_merged()
456 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, in _mesa_marshal_BufferSubData_merged()
Dglthread_shaderobj.c99 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, in _mesa_marshal_ShaderSource()
Dglthread_marshal.h55 _mesa_glthread_allocate_command(struct gl_context *ctx, in _mesa_glthread_allocate_command() function