Searched refs:_mesa_glthread_allocate_command (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | glthread_draw.c | 295 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArrays, cmd_size); in draw_arrays_async() 364 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstancedBaseInstance, in draw_arrays_async_user() 475 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawArrays, in multi_draw_arrays_async() 637 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawRangeElementsBaseVertex, cmd_size); in draw_elements_async() 649 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedARB, cmd_size); in draw_elements_async() 749 …cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertexBaseInstanc… in draw_elements_async_user() 958 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawElementsBaseVertex, cmd_size); in multi_draw_elements_async()
|
D | glthread_list.c | 81 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_CallList, cmd_size); in _mesa_marshal_CallList()
|
D | glthread_bufferobj.c | 313 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, in _mesa_marshal_BufferData_merged() 456 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, in _mesa_marshal_BufferSubData_merged()
|
D | glthread_shaderobj.c | 99 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource, in _mesa_marshal_ShaderSource()
|
D | glthread_marshal.h | 55 _mesa_glthread_allocate_command(struct gl_context *ctx, in _mesa_glthread_allocate_command() function
|