Searched refs:_mesa_new_vao (Results 1 – 6 of 6) sorted by relevance
187 vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0)); in _vbo_CreateContext()
367 *vao = _mesa_new_vao(ctx, ~((GLuint)0)); in update_vao()
57 _mesa_new_vao(struct gl_context *ctx, GLuint name);
323 _mesa_new_vao(struct gl_context *ctx, GLuint name) in _mesa_new_vao() function1135 obj = _mesa_new_vao(ctx, arrays[i]); in gen_vertex_arrays()
3904 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0); in _mesa_init_varray()3906 ctx->Array._EmptyVAO = _mesa_new_vao(ctx, ~0u); in _mesa_init_varray()
203 rs->VAO = _mesa_new_vao(ctx, ~((GLuint)0)); in new_draw_rastpos_stage()