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Searched refs:_mesa_set_debug_state_int (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Ddebug_output.h52 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val);
Ddebug_output.c723 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val) in _mesa_set_debug_state_int() function
Denable.c527 _mesa_set_debug_state_int(ctx, cap, state); in _mesa_set_enable()
/third_party/mesa3d/src/mesa/drivers/dri/common/
Ddri_util.c496 _mesa_set_debug_state_int(ctx, GL_DEBUG_OUTPUT, GL_TRUE); in driContextSetFlags()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_manager.c954 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) { in st_api_create_context()