Searched refs:_mesa_set_debug_state_int (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | debug_output.h | 52 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val);
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D | debug_output.c | 723 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val) in _mesa_set_debug_state_int() function
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D | enable.c | 527 _mesa_set_debug_state_int(ctx, cap, state); in _mesa_set_enable()
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/third_party/mesa3d/src/mesa/drivers/dri/common/ |
D | dri_util.c | 496 _mesa_set_debug_state_int(ctx, GL_DEBUG_OUTPUT, GL_TRUE); in driContextSetFlags()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_manager.c | 954 if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) { in st_api_create_context()
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