Searched refs:_vtable (Results 1 – 4 of 4) sorted by relevance
84 …)->params.BehaviorFlags & D3DCREATE_MULTITHREADED) ? &Lock##nine##_vtable : &Nine##nine##_vtable; \110 …)->params.BehaviorFlags & D3DCREATE_MULTITHREADED) ? &Lock##nine##_vtable : &Nine##nine##_vtable; \136 __params.vtable = (lock) ? &Lock##nine##_vtable : &Nine##nine##_vtable; \
39 private int[] _vtable = new int[16]; field in FlatBuffers.FlatBufferBuilder88 while (_vtableSize > 0) _vtable[--_vtableSize] = 0; in Clear()425 if (_vtable.Length < numfields) in StartTable()426 _vtable = new int[numfields]; in StartTable()440 _vtable[voffset] = Offset; in Slot()737 for (; i >= 0 && _vtable[i] == 0; i--) {} in EndTable()741 short off = (short)(_vtable[i] != 0 in EndTable()742 ? vtableloc - _vtable[i] in EndTable()747 _vtable[i] = 0; in EndTable()
2847 GTypeValueTable *_vtable = g_type_value_table_peek (_value_type); \2848 const gchar *_lcopy_format = _vtable->lcopy_format; \2861 *(__error) = _vtable->lcopy_value (_value, _n_values, _cvalues, _flags); \
2009 compilers provide RTTI for all classes and structs, which inserts a `_vtable`