Searched refs:aapoint_input (Results 1 – 1 of 1) sorted by relevance
345 nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in, in nir_lower_aapoint_fs() local348 aapoint_input->data.location = VARYING_SLOT_VAR0; in nir_lower_aapoint_fs()350 aapoint_input->data.location = highest_location + 1; in nir_lower_aapoint_fs()352 aapoint_input->data.driver_location = highest_drv_location + 1; in nir_lower_aapoint_fs()355 *varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, true); in nir_lower_aapoint_fs()356 state.input = aapoint_input; in nir_lower_aapoint_fs()