Searched refs:activeMask (Results 1 – 10 of 10) sorted by relevance
1155 bitset128 activeMask; in simulate() member1179 stateStack[nesting].activeMask = ~bitset128(); // initialized to ~0 in simulate()1189 …if (caseDef.isWUCF() && stateStack[nesting].activeMask.any() && !stateStack[nesting].activeMask.al… in simulate()1196 deUint64 subgroupMask = bitsetToU64(stateStack[nesting].activeMask, subgroupSize, id); in simulate()1205 if (stateStack[nesting].activeMask.test(id)) in simulate()1219 …ref[(outLoc[id]++)*invocationStride + id] = bitsetToU64(stateStack[nesting].activeMask, subgroupSi… in simulate()1227 if (stateStack[nesting].activeMask.test(id)) in simulate()1238 …stateStack[nesting].activeMask = stateStack[nesting-1].activeMask & bitsetFromU64(ops[i].value, su… in simulate()1244 …stateStack[nesting].activeMask = stateStack[nesting-1].activeMask & ~bitsetFromU64(ops[stateStack[… in simulate()1253 …stateStack[nesting].activeMask = stateStack[nesting-1].activeMask & bitsetFromU64((1ULL << stateSt… in simulate()[all …]
717 void VertexArrayGL::applyActiveAttribLocationsMask(const gl::AttributesMask &activeMask) in applyActiveAttribLocationsMask() argument719 gl::AttributesMask updateMask = mProgramActiveAttribLocationsMask ^ activeMask; in applyActiveAttribLocationsMask()725 mProgramActiveAttribLocationsMask = activeMask; in applyActiveAttribLocationsMask()
57 void applyActiveAttribLocationsMask(const gl::AttributesMask &activeMask);
185 psContext.activeMask = _simd_castps_si(vCoverageMask); in BackendSingleSample()196 vCoverageMask = _simd_castsi_ps(psContext.activeMask); in BackendSingleSample()
203 psContext.activeMask = _simd_castps_si(vCoverageMask); in BackendSampleRate()214 vCoverageMask = _simd_castsi_ps(psContext.activeMask); in BackendSampleRate()
1142 psContext.activeMask = _simd_castps_si(activeLanes);1156 psContext.activeMask, _simd_cmpgt_epi32(psContext.oMask, _simd_setzero_si())));
369 simdscalari activeMask; // OUT: mask for kill member
58 const gl::AttributesMask &activeMask);
995 const gl::AttributesMask &activeMask) in applyActiveAttribLocationsMask() argument997 gl::AttributesMask updateMask = mProgramActiveAttribLocationsMask ^ activeMask; in applyActiveAttribLocationsMask()1004 mProgramActiveAttribLocationsMask = activeMask; in applyActiveAttribLocationsMask()
300 uvec4 activeMask = subgroupBallot(true);301 uint firstLive = subgroupBallotFindLSB(activeMask);