Searched refs:activeShaders (Results 1 – 13 of 13) sorted by relevance
1010 ShaderBitSet activeShaders = activeShadersMask; in collectAndPackUserVaryings() local1012 ASSERT(activeShaders.any()); in collectAndPackUserVaryings()1013 ShaderType frontShaderStage = activeShaders.first(); in collectAndPackUserVaryings()1014 activeShaders[frontShaderStage] = false; in collectAndPackUserVaryings()1033 for (ShaderType backShaderStage : activeShaders) in collectAndPackUserVaryings()
40 ShaderBitSet activeShaders() const { return mActiveUseBits; } in activeShaders() function
789 mActiveSamplerShaderBits[textureUnit] = samplerUniform.activeShaders(); in updateActiveSamplers()825 const ShaderBitSet shaderBits = imageUniform.activeShaders(); in updateActiveImages()
4072 mState.mExecutable->getUniforms()[locationInfo.index].activeShaders(); in updateSamplerUniform()
685 void AssignResourceBinding(gl::ShaderBitSet activeShaders, in AssignResourceBinding() argument697 if (activeShaders[shaderType]) in AssignResourceBinding()725 AssignResourceBinding(block.activeShaders(), block.name, bindingString, qualifier, in AssignInterfaceBlockBindings()798 AssignResourceBinding(samplerUniform.activeShaders(), samplerName, bindingString, in AssignTextureBindings()
861 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders) in GetShaderStageFlags() argument864 for (const gl::ShaderType shaderType : activeShaders) in GetShaderStageFlags()
196 gl_vk::GetShaderStageFlags(blocks[bufferIndex].activeShaders()); in AddInterfaceBlockDescriptorSetDesc()218 activeStages |= gl_vk::GetShaderStageFlags(buffer.activeShaders()); in AddAtomicCounterBufferDescriptorSetDesc()580 gl_vk::GetShaderStageFlags(samplerUniform.activeShaders()); in linkImpl()
602 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders);
1511 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders) in GetShaderStageFlags() argument1514 for (const gl::ShaderType shaderType : activeShaders) in GetShaderStageFlags()
1047 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders);
1483 if (bufferBinding.get() == nullptr || !block.activeShaders().test(shaderType))1539 if (bufferBinding.get() == nullptr || !block.activeShaders().test(shaderType))
973 json->addScalar("ActiveShaders", activeVariable.activeShaders().to_ulong()); in SerializeActiveVariable()