Searched refs:active_light (Results 1 – 5 of 5) sorted by relevance
370 memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) ); in nine_state_copy_common()506 memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) ); in nine_state_copy_common_all()
1939 …const uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE], /* TODO: use pointer that convey size for csm… in nine_context_light_enable_stateblock()1946 …memcpy(context->ff.active_light, active_light, NINE_MAX_LIGHTS_ACTIVE * sizeof(context->ff.active_… in nine_context_light_enable_stateblock()2180 … nine_context_light_enable_stateblock(device, src->ff.active_light, src->ff.num_lights_active); in nine_context_apply_stateblock()3645 if (ff_state->active_light[i] == Index) in nine_state_light_enable()3656 ff_state->active_light[i] = Index; in nine_state_light_enable()3663 ff_state->active_light[i] = ff_state->active_light[i + 1]; in nine_state_light_enable()
156 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ member
1926 const D3DLIGHT9 *light = &context->ff.light[context->ff.active_light[l]]; in nine_ff_load_lights()
2359 if (state->ff.active_light[i] == Index) in NineDevice9_GetLightEnable()