Searched refs:active_stream_mask (Results 1 – 16 of 16) sorted by relevance
290 if (state->per_stream && !(shader->info.gs.active_stream_mask & (1 << stream))) { in append_set_vertex_and_primitive_count()384 if (per_stream && !(shader->info.gs.active_stream_mask & (1 << i))) in nir_lower_gs_intrinsics()
722 shader->info.gs.active_stream_mask |= 1 << nir_intrinsic_stream_id(instr); in gather_intrinsic_info()
1635 fprintf(fp, "active_stream_mask: 0x%x\n", shader->info.gs.active_stream_mask); in nir_print_shader_annotated()
327 uint8_t active_stream_mask:4; member
76 nir->info.gs.active_stream_mask = 1; in d3d12_make_passthrough_gs()165 nir->info.gs.active_stream_mask = 1; in d3d12_begin_emit_primitives_gs()
647 if (nir->info.gs.active_stream_mask != (1 << 0)) in brw_compile_gs()
1524 if (!(b->shader->info.gs.active_stream_mask & (1 << stream))) in lower_ngg_gs_store_output()1566 if (!(b->shader->info.gs.active_stream_mask & (1 << stream))) { in lower_ngg_gs_emit_vertex_with_counter()1630 if (stream > 0 && !(b->shader->info.gs.active_stream_mask & (1 << stream))) { in lower_ngg_gs_set_vertex_and_primitive_count()
380 nir->info.gs.active_stream_mask = 0x1; in get_clear_rect_gs()
2275 nir->info.gs.active_stream_mask = 0x1; in pipeline_add_multiview_gs()
1626 nir->info.gs.active_stream_mask = 0x1; in get_texel_buffer_copy_gs()
433 unsigned active_stream_mask() in active_stream_mask() function in __anonc50f9a860111::find_emit_vertex_visitor845 prog->Geom.ActiveStreamMask = emit_vertex.active_stream_mask(); in validate_geometry_shader_emissions()
540 …->info.stage != MESA_SHADER_GEOMETRY || util_bitcount(zs->nir->info.gs.active_stream_mask) == 1) && in update_so_info()
1187 gs_state_nodes[2] = dxil_get_metadata_int32(&ctx->mod, s->info.gs.active_stream_mask); in emit_gs_state()4790 state->state.psv0.gs.output_stream_mask = ctx->shader->info.gs.active_stream_mask; in dxil_fill_validation_state()
2688 dst->info.gs.active_stream_mask = src->Geom.ActiveStreamMask; in _mesa_copy_linked_program_data()
845 unsigned max_stream = util_last_bit(sel->info.base.gs.active_stream_mask); in si_shader_gs()
3844 if (s->info.gs.active_stream_mask) in nir_to_spirv()