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Searched refs:addNewUniforms (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
DrsgUtils.cpp36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() function
53 addNewUniforms(uniforms, addedUniforms, vertexShader); in computeUnifiedUniforms()
54 addNewUniforms(uniforms, addedUniforms, fragmentShader); in computeUnifiedUniforms()