Searched refs:addResource (Results 1 – 15 of 15) sorted by relevance
106 this->addResource(std::move(resource)); in resourceBarrier()121 this->addResource(std::move(resource)); in uavBarrier()140 this->addResource(std::move(beforeManagedResource)); in aliasingBarrier()146 this->addResource(std::move(afterManagedResource)); in aliasingBarrier()168 this->addResource(dstTexture->resource()); in copyBufferToTexture()194 this->addResource(dst); in copyTextureRegionToTexture()195 this->addResource(std::move(src)); in copyTextureRegionToTexture()210 this->addResource(std::move(src)); in copyTextureRegionToBuffer()242 this->addResource(dst->resource()); in copyTextureToTexture()243 this->addResource(src->resource()); in copyTextureToTexture()[all …]
124 void addResource(sk_sp<GrManagedResource> resource) { in addResource() function
167 this->addResource(resource); in pipelineBarrier()218 this->addResource(vbuffer->resource()); in bindInputBuffer()233 this->addResource(ibuffer->resource()); in bindIndexBuffer()289 this->addResource(pipeline); in bindPipeline()453 this->addResource(renderPass); in beginRenderPass()551 this->addResource(signalSemaphores[i]); in submitToQueue()560 this->addResource(waitSemaphores[i]); in submitToQueue()646 this->addResource(srcImage->resource()); in copyImage()647 this->addResource(dstImage->resource()); in copyImage()670 this->addResource(srcResource); in blitImage()[all …]
297 commandBuffer.addResource(this->framebuffer()); in addResources()298 commandBuffer.addResource(this->colorAttachmentView()); in addResources()299 commandBuffer.addResource(this->msaaImageResource() ? this->msaaImageResource() in addResources()302 commandBuffer.addResource(this->stencilImageResource()); in addResources()303 commandBuffer.addResource(this->stencilAttachmentView()); in addResources()
254 commandBuffer->addResource(sampler); in setAndBindTextures()258 commandBuffer->addResource(samplerBindings[i].fTexture->textureView()); in setAndBindTextures()259 commandBuffer->addResource(samplerBindings[i].fTexture->resource()); in setAndBindTextures()
101 void addResource(const GrVkResource* resource) { in addResource() function
139 this->addResource(resource); in pipelineBarrier()264 this->addResource(std::move(pipeline)); in bindPipeline()487 this->addResource(renderPass); in beginRenderPass()488 this->addResource(std::move(framebuffer)); in beginRenderPass()603 this->addResource(signalSemaphores[i]); in submitToQueue()612 this->addResource(waitSemaphores[i]); in submitToQueue()698 this->addResource(srcImage->resource()); in copyImage()699 this->addResource(dstImage->resource()); in copyImage()722 this->addResource(srcResource); in blitImage()723 this->addResource(dstResource); in blitImage()[all …]
158 commandBuffer->addResource(texAttachment->textureView()); in setAndBindTextures()159 commandBuffer->addResource(texAttachment->resource()); in setAndBindTextures()215 commandBuffer->addResource(sampler); in setAndBindTextures()219 commandBuffer->addResource(textureView); in setAndBindTextures()220 commandBuffer->addResource(texAttachment->resource()); in setAndBindTextures()
111 void addResource(sk_sp<const GrManagedResource> resource) { in addResource() function115 void addResource(const GrManagedResource* resource) { in addResource() function116 this->addResource(sk_ref_sp(resource)); in addResource()
310 .addResource(fromFlutterAssets(sVmSnapshotData)) in initResources()311 .addResource(fromFlutterAssets(sIsolateSnapshotData)) in initResources()312 .addResource(fromFlutterAssets(DEFAULT_KERNEL_BLOB)); in initResources()
162 ResourceExtractor addResource(@NonNull String resource) { in addResource() method in ResourceExtractor
34 gpu->commandBuffer()->addResource(sk_ref_sp<GrManagedResource>(fSampler));91 fGpu->commandBuffer()->addResource(fPipeline);198 fGpu->commandBuffer()->addResource(sk_ref_sp<GrManagedResource>(state));
57 void addResource(sk_sp<const GrManagedResource> resource) { in addResource() function
215 this->addResource(std::move(event));226 this->addResource(std::move(event));
1663 this->commandBuffer()->addResource(sk_ref_sp(renderPipeline));