D | builtin_variables.cpp | 499 ir_variable *add_const(const char *name, int precision, int value); 500 ir_variable *add_const(const char *name, int value) in add_const() function in __anon217c19b00111::builtin_variable_generator 502 return add_const(name, GLSL_PRECISION_MEDIUM, value); in add_const() 695 builtin_variable_generator::add_const(const char *name, int precision, in add_const() function in __anon217c19b00111::builtin_variable_generator 730 add_const("gl_MaxVertexAttribs", state->Const.MaxVertexAttribs); in generate_constants() 731 add_const("gl_MaxVertexTextureImageUnits", in generate_constants() 733 add_const("gl_MaxCombinedTextureImageUnits", in generate_constants() 735 add_const("gl_MaxTextureImageUnits", state->Const.MaxTextureImageUnits); in generate_constants() 736 add_const("gl_MaxDrawBuffers", state->Const.MaxDrawBuffers); in generate_constants() 743 add_const("gl_MaxFragmentUniformComponents", in generate_constants() [all …]
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