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Searched refs:add_uniform (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp493 ir_variable *add_uniform(const glsl_type *type, int precision,
495 ir_variable *add_uniform(const glsl_type *type, const char *name) in add_uniform() function in __anon217c19b00111::builtin_variable_generator
497 return add_uniform(type, GLSL_PRECISION_NONE, name); in add_uniform()
660 builtin_variable_generator::add_uniform(const glsl_type *type, in add_uniform() function in __anon217c19b00111::builtin_variable_generator
1029 add_uniform(int_t, GLSL_PRECISION_LOW, "gl_NumSamples"); in generate_uniforms()
1030 add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange"); in generate_uniforms()
1036 add_uniform(vec4_t, name); in generate_uniforms()
1040 add_uniform(mat4_t, "gl_ModelViewMatrix"); in generate_uniforms()
1041 add_uniform(mat4_t, "gl_ProjectionMatrix"); in generate_uniforms()
1042 add_uniform(mat4_t, "gl_ModelViewProjectionMatrix"); in generate_uniforms()
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/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_qir_lower_uniforms.c48 add_uniform(struct hash_table *ht, struct qreg reg) in add_uniform() function
129 add_uniform(ht, inst->src[i]); in qir_lower_uniforms()