Searched refs:addressingModeW (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Sampler.cpp | 59 addressingModeW = ADDRESSING_WRAP; in Sampler() 97 state.addressingModeW = getAddressingModeW(); in samplerState() 283 addressingModeW = addressingMode; in setAddressingModeW() 497 return addressingModeW; in getAddressingModeW()
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D | Sampler.hpp | 154 AddressingMode addressingModeW : BITS(ADDRESSING_LAST); member 226 AddressingMode addressingModeW; member in sw::Sampler
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Sampler.hpp | 98 AddressingMode addressingModeW; member
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 636 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter() 655 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter() 756 Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); in sampleQuad2D() 951 Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); in sample3D() 973 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_… in sample3D() 1108 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFloatFilter() 1127 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFloatFilter() 1227 …address(w, z0, z0, fv, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat2D() 1296 …address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat3D() 1693 …= applyOffset(wwww, offset.z, Int4(d), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeW); in computeIndices()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 56 samplerState.addressingModeW = convertAddressingMode(2, vkSamplerState, type); in getImageSampler()
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D | SamplerCore.cpp | 462 Short4 wwww = address(w, state.addressingModeW, mipmap); in sampleQuad2D() 664 Short4 wwww = address(w_, state.addressingModeW, mipmap); in sample3D() 686 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING… in sample3D() 1004 …address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat3D() 1354 …applyOffset(wwww, offset.z, *Pointer<Int4>(mipmap + OFFSET(Mipmap, depth)), state.addressingModeW); in computeIndices() 2559 state.addressingModeW == ADDRESSING_BORDER; in borderModeActive()
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