Searched refs:alwaysClearStencil (Results 1 – 5 of 5) sorted by relevance
21 if (sb && (sb->isDirty() || fRenderTarget->alwaysClearStencil())) { in begin()
23 bool alwaysClearStencil() const override { return 0 == fRTFBOID; } in alwaysClearStencil() function
29 virtual bool alwaysClearStencil() const { return false; } in alwaysClearStencil() function
31 virtual bool alwaysClearStencil() const { return false; } in alwaysClearStencil() function
24 bool alwaysClearStencil() const override { return this->glRTFBOIDis0(); } in alwaysClearStencil() function