Searched refs:angleBackend (Results 1 – 4 of 4) sorted by relevance
36 GrGLANGLEBackend angleBackend() const { return fDriverInfo.fANGLEBackend; } in angleBackend() function
84 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kOpenGL) { in GrGLCaps()605 bool isANGLE = ctxInfo.angleBackend() != GrGLANGLEBackend::kUnknown || in init()684 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in init()921 ctxInfo.angleBackend() == GrGLANGLEBackend::kUnknown; in initGLSL()3568 ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in applyDriverCorrectnessWorkarounds()3603 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D9 || in applyDriverCorrectnessWorkarounds()3604 ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in applyDriverCorrectnessWorkarounds()3679 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in applyDriverCorrectnessWorkarounds()3906 if (ctxInfo.angleBackend() != GrGLANGLEBackend::kUnknown || ctxInfo.isOverCommandBuffer()) { in applyDriverCorrectnessWorkarounds()4050 ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D9) { // D3D9 conic strokes fail. in applyDriverCorrectnessWorkarounds()[all …]
39 GrGLANGLEBackend angleBackend() const { return fANGLEBackend; } in angleBackend() function
3234 if (GrGLANGLEBackend::kD3D11 == ctxInfo.angleBackend()) { in applyDriverCorrectnessWorkarounds()3572 GrGLANGLEBackend::kOpenGL == ctxInfo.angleBackend(); in applyDriverCorrectnessWorkarounds()