Searched refs:angleDefaultEnv (Results 1 – 2 of 2) sorted by relevance
176 std::string angleDefaultEnv = angle::GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM"); in GetDisplayTypeFromEnvironment() local177 angle::ToLower(&angleDefaultEnv); in GetDisplayTypeFromEnvironment()180 if ((angleDefaultEnv == "vulkan") || (angleDefaultEnv == "vulkan-null") || in GetDisplayTypeFromEnvironment()181 (angleDefaultEnv == "swiftshader")) in GetDisplayTypeFromEnvironment()188 if (angleDefaultEnv == "gl") in GetDisplayTypeFromEnvironment()195 if (angleDefaultEnv == "d3d11") in GetDisplayTypeFromEnvironment()202 if (angleDefaultEnv == "metal") in GetDisplayTypeFromEnvironment()209 if (angleDefaultEnv == "null") in GetDisplayTypeFromEnvironment()215 if (angleDefaultEnv == "metal") in GetDisplayTypeFromEnvironment()246 std::string angleDefaultEnv = angle::GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM"); in GetDeviceTypeFromEnvironment() local[all …]
148 std::string angleDefaultEnv = angle::GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM"); in GetDisplayTypeFromEnvironment() local149 angle::ToLower(&angleDefaultEnv); in GetDisplayTypeFromEnvironment()152 if (angleDefaultEnv == "vulkan") in GetDisplayTypeFromEnvironment()159 if (angleDefaultEnv == "gl") in GetDisplayTypeFromEnvironment()166 if (angleDefaultEnv == "d3d11") in GetDisplayTypeFromEnvironment()