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Searched refs:appendVertex (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp294 void appendVertex (const tcu::Vec4& coord, const tcu::Vec4& color);
515 appendVertex(tcu::Vec4(-1.0f,-1.0f, 1.0f, 1.0f), color); in createVertexData()
516 appendVertex(tcu::Vec4(-1.0f, 0.0f, 1.0f, 1.0f), color); in createVertexData()
517 appendVertex(tcu::Vec4( 0.0f,-1.0f, 1.0f, 1.0f), color); in createVertexData()
518 appendVertex(tcu::Vec4( 0.0f, 0.0f, 1.0f, 1.0f), color); in createVertexData()
521 appendVertex(tcu::Vec4(-1.0f, 0.0f, 1.0f, 1.0f), color); in createVertexData()
522 appendVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), color); in createVertexData()
523 appendVertex(tcu::Vec4( 0.0f, 0.0f, 1.0f, 1.0f), color); in createVertexData()
524 appendVertex(tcu::Vec4( 0.0f, 1.0f, 1.0f, 1.0f), color); in createVertexData()
527 appendVertex(tcu::Vec4( 0.0f,-1.0f, 1.0f, 1.0f), color); in createVertexData()
[all …]
/third_party/skia/src/gpu/
DGrVertexChunkArray.h66 SK_ALWAYS_INLINE skgpu::VertexWriter appendVertex() { return this->appendVertices(1); } in appendVertex() function
/third_party/skia/src/gpu/tessellate/
DStrokeFixedCountTessellator.cpp125 if (VertexWriter writer = fChunkBuilder.appendVertex()) { in writeCircle()
178 } else if (VertexWriter writer = fChunkBuilder.appendVertex()) { in writeStroke()
DPatchWriter.h126 VertexWriter vertexWriter = fChunker.appendVertex(); in appendPatch()
DStrokeHardwareTessellator.cpp235 if (VertexWriter patchWriter = fChunkBuilder.appendVertex()) { in writePatchTo()
579 if (VertexWriter patchWriter = fChunkBuilder.appendVertex()) { in internalJoinTo()