Searched refs:apple_glx_make_current_context (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/glx/apple/ |
D | apple_xgl_api_read.c | 72 if (apple_glx_make_current_context(dpy, gc->driContext, gc->driContext, in SetRead() 75 (void) apple_glx_make_current_context(dpy, gc->driContext, gc->driContext, in SetRead() 89 if (apple_glx_make_current_context(dpy, gc->driContext, gc->driContext, in UnsetRead()
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D | apple_glx_context.h | 78 bool apple_glx_make_current_context(Display * dpy, void *oldptr, void *ptr,
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D | apple_glx_context.c | 284 apple_glx_make_current_context(Display * dpy, void *oldptr, void *ptr, in apple_glx_make_current_context() function 568 apple_glx_make_current_context(dpy, ac, ac, ac->last_surface_window); in apple_glx_context_update()
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/third_party/mesa3d/src/glx/ |
D | applegl_glx.c | 56 bool error = apple_glx_make_current_context(dpy, in applegl_bind_context() 85 error = apple_glx_make_current_context(dpy, in applegl_unbind_context()
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