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Searched refs:applyUniforms (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.h176 void applyUniforms(Device *device);
DProgram.cpp1089 void Program::applyUniforms(Device *device) in applyUniforms() function in es2::Program
3037 applyUniforms(device); in validate()
DContext.cpp3136 programObject->applyUniforms(device); in applyShaders()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h149 void applyUniforms(ProgramD3D *programD3D);
DRenderer9.cpp1762 applyUniforms(programD3D); in applyShaders()
1770 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms() function in rx::Renderer9
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h372 angle::Result applyUniforms(const gl::Context *context);
DStateManager11.cpp2263 ANGLE_TRY(applyUniforms(context)); in updateState()
3346 angle::Result StateManager11::applyUniforms(const gl::Context *context) in applyUniforms() function in rx::StateManager11
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h132 void applyUniforms(ProgramD3D *programD3D);
DRenderer9.cpp1799 applyUniforms(programD3D); in applyShaders()
1807 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms() function in rx::Renderer9
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h394 angle::Result applyUniforms(const gl::Context *context);
DStateManager11.cpp2332 ANGLE_TRY(applyUniforms(context)); in updateState()
3411 angle::Result StateManager11::applyUniforms(const gl::Context *context) in applyUniforms() function in rx::StateManager11