Searched refs:applyUniforms (Results 1 – 11 of 11) sorted by relevance
176 void applyUniforms(Device *device);
1089 void Program::applyUniforms(Device *device) in applyUniforms() function in es2::Program3037 applyUniforms(device); in validate()
3136 programObject->applyUniforms(device); in applyShaders()
149 void applyUniforms(ProgramD3D *programD3D);
1762 applyUniforms(programD3D); in applyShaders()1770 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms() function in rx::Renderer9
372 angle::Result applyUniforms(const gl::Context *context);
2263 ANGLE_TRY(applyUniforms(context)); in updateState()3346 angle::Result StateManager11::applyUniforms(const gl::Context *context) in applyUniforms() function in rx::StateManager11
132 void applyUniforms(ProgramD3D *programD3D);
1799 applyUniforms(programD3D); in applyShaders()1807 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms() function in rx::Renderer9
394 angle::Result applyUniforms(const gl::Context *context);
2332 ANGLE_TRY(applyUniforms(context)); in updateState()3411 angle::Result StateManager11::applyUniforms(const gl::Context *context) in applyUniforms() function in rx::StateManager11