Home
last modified time | relevance | path

Searched refs:assignVirt2Phys (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DVirtRegMap.h109 void assignVirt2Phys(Register virtReg, MCPhysReg physReg);
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DRegAllocBase.cpp136 VRM->assignVirt2Phys(VirtReg->reg, in allocatePhysRegs()
DLiveRegMatrix.cpp108 VRM->assignVirt2Phys(VirtReg.reg, PhysReg); in assign()
DRegAllocPBQP.cpp729 VRM.assignVirt2Phys(VReg, PReg); in mapPBQPToRegAlloc()
768 VRM.assignVirt2Phys(LI.reg, PReg); in finalizeAlloc()
DVirtRegMap.cpp83 void VirtRegMap::assignVirt2Phys(Register virtReg, MCPhysReg physReg) { in assignVirt2Phys() function in VirtRegMap
DInlineSpiller.cpp1532 VRM.assignVirt2Phys(New, VRM.getPhys(Old)); in LRE_DidCloneVirtReg()