Searched refs:atlasBounds (Results 1 – 1 of 1) sorted by relevance
66 GrGLSLVarying atlasBounds(kFloat4_GrSLType); in injectShaderCode() local67 args.fVaryingHandler->addVarying("atlasbounds", &atlasBounds, in injectShaderCode()72 %s = atlasBounds * %s.xyxy;)", atlasBounds.vsOut(), atlasAdjustName); in injectShaderCode()80 atlasCoverage = )", atlasCoord.fsIn(), atlasBounds.fsIn()); in injectShaderCode()