Searched refs:atlasCoord (Results 1 – 1 of 1) sorted by relevance
45 GrGLSLVarying atlasCoord(kFloat2_GrSLType); in injectShaderCode() local46 args.fVaryingHandler->addVarying("atlasCoord", &atlasCoord); in injectShaderCode()63 %s = atlasCoord * %s;)", devCoord.c_str(), atlasCoord.vsOut(), atlasAdjustName); in injectShaderCode()80 atlasCoverage = )", atlasCoord.fsIn(), atlasBounds.fsIn()); in injectShaderCode()86 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], atlasCoord.fsIn()); in injectShaderCode()