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Searched refs:atomicUintOffsets (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DParseHelper.h489 …int* atomicUintOffsets; // to become an array of the right size to hold an offset per bindin… variable
DParseHelper.cpp63 atomicUintOffsets(nullptr), anyIndexLimits(false) in TParseContext()
111 delete [] atomicUintOffsets; in ~TParseContext()
188 atomicUintOffsets = new int[resources.maxAtomicCounterBindings]; in setLimits()
190 atomicUintOffsets[b] = 0; in setLimits()
6173 offset = atomicUintOffsets[qualifier.layoutBinding]; in fixOffset()
6195 atomicUintOffsets[qualifier.layoutBinding] = offset + numOffsets; in fixOffset()
6542atomicUintOffsets[publicType.qualifier.layoutBinding] = publicType.qualifier.layoutOffset; in declareTypeDefaults()