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Searched refs:axe (Results 1 – 25 of 31) sorted by relevance

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/third_party/flatbuffers/tests/rust_usage_test/bin/
Dflexbuffers_alloc_check.rs54 let mut axe = weapons.start_map(); in make_monster() localVariable
55 axe.push("name", "Great Axe"); in make_monster()
56 axe.push("damage type", "slash"); in make_monster()
57 axe.push("damage", 30); in make_monster()
97 let axe = weapons.idx(1).as_map(); in validate_monster() localVariable
98 assert_eq!(axe.idx("name").as_str(), "Great Axe"); in validate_monster()
99 assert_eq!(axe.idx("damage type").as_str(), "slash"); in validate_monster()
100 assert_eq!(axe.idx("damage").as_u64(), 30); in validate_monster()
/third_party/flatbuffers/tests/rust_usage_test/benches/
Dflexbuffers_benchmarks.rs199 let mut axe = weapons.start_map(); in make_monster() localVariable
200 axe.push("name", "Great Axe"); in make_monster()
201 axe.push("damage type", "slash"); in make_monster()
202 axe.push("damage", 30); in make_monster()
252 let axe = weapons.idx(1).as_map(); in validate_monster() localVariable
253 assert_eq!(axe.idx("name").as_str(), "Great Axe"); in validate_monster()
254 assert_eq!(axe.idx("damage type").as_str(), "slash"); in validate_monster()
255 assert_eq!(axe.idx("damage").as_u64(), 30); in validate_monster()
/third_party/flatbuffers/samples/
Dsample_flexbuffers.rs57 let mut axe = weapons.start_map(); in main() localVariable
58 axe.push("name", "great axe"); in main()
59 axe.push("damage", 15); in main()
61 axe.end_map(); in main()
Dsample_binary.cpp36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main() local
41 weapons_vector.push_back(axe); in main()
54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
Dsample_binary.swift39 let axe = Weapon.endWeapon(&builder, start: weapon2Start) in main() variable
45 let weaponsOffset = builder.createVector(ofOffsets: [sword, axe]) in main()
56 equippedOffset: axe) in main()
Dsample_binary.rs48 let axe = Weapon::create(&mut builder, &WeaponArgs{ in main() localVariable
61 let weapons = builder.create_vector(&[sword, axe]); in main()
85 equipped: Some(axe.as_union_value()), in main()
Dsample_binary.lua33 local axe = weapon.End(builder)
50 builder:PrependUOffsetTRelative(axe)
63 monster.AddEquipped(builder, axe)
Dsample_binary.py49 axe = MyGame.Sample.Weapon.WeaponEnd(builder)
62 builder.PrependUOffsetTRelative(axe)
78 MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
Dsample_binary.go44 axe := sample.WeaponEnd(builder)
58 builder.PrependUOffsetT(axe)
72 sample.MonsterAddEquipped(builder, axe)
DSampleBinary.php43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
51 $weaps = array($sword, $axe);
/third_party/flatbuffers/dart/example/
Dexample.dart45 final int axe = axeBuilder.finish();
54 final weapons = builder.writeList([sword, axe]);
71 ..addEquippedOffset(axe)
88 var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5);
97 weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe],
99 equipped: axe,
/third_party/flatbuffers/docs/source/
DCUsage.md93 ns(Weapon_ref_t) axe;
108 // We reuse the axe object later. Note that we dereference a pointer
110 // We could also have created the axe object first and simply pushed it.
111 axe = *ns(Monster_weapons_push_create(B, flatbuffers_string_create_str(B, "Axe"), 5));
125 axe = *ns(Monster_weapons_push_end(B));
129 ns(Monster_equipped_Weapon_add(B, axe));
203 ns(Equipment_union_ref_t) equipped = ns(Equipment_as_Weapon(axe));
206 ns(Monster_equipped_Weapon_add(B, axe);
209 ns(Monster_equipped_add_member(B, axe));
DTutorial.md679 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
692 int axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage);
705 val axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage)
718 var axe = Weapon.CreateWeapon(builder, weaponTwoName, (short)weaponTwoDamage);
736 axe := sample.WeaponEnd(builder)
754 axe = MyGame.Sample.Weapon.End(builder)
772 var axe = MyGame.Sample.Weapon.endWeapon(builder);
790 let axe = MyGame.Sample.Weapon.endWeapon(builder);
800 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5);
804 $weaps = array($sword, $axe);
[all …]
/third_party/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/
DFlatBuffersUnionTests.swift27 let axe = b.create(string: str) in testCreateMonstor() variable
28 let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) in testCreateMonstor()
51 let axe = builder.create(string: "Axe") in testEndTableFinish() variable
53 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish()
/third_party/mindspore/mindspore/lite/tools/optimizer/graph/
Dslice_prepose_pass.cc285 auto axe = axes[i]; in VerifySliceAttrs() local
286 if (dim > -1 && axe >= dim) { in VerifySliceAttrs()
290 if (axe < 0) { in VerifySliceAttrs()
449 auto axe = axes[j]; in SiblingsAreSameSlice() local
450 if (!ref_shape.empty() && axe >= static_cast<int>(ref_shape.size())) { in SiblingsAreSameSlice()
455 if (first_axes[k] == axe) { in SiblingsAreSameSlice()
469 auto actual_size = size[j] > 0 ? size[j] : ref_shape[axe] - begin[j]; in SiblingsAreSameSlice()
470 … auto actual_first_size = first_size[k] > 0 ? first_size[k] : ref_shape[axe] - first_begin[k]; in SiblingsAreSameSlice()
/third_party/FreeBSD/sys/dev/usb/net/
Dif_axe.c118 DEBUG_MODULE(axe, usb_axe_debug_func);
209 DRIVER_MODULE(axe, uhub, axe_driver, axe_devclass, 0, 0);
/third_party/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/
DTransliterator_Kanji_English.txt1799 戉>'[a battle-axe]';
2114 斧>'[axe]';
2345 柯>'[axe-handle]';
5588 鉞>'[broad-axe]';
/third_party/icu/icu4c/source/data/translit/
DLatin_ConjoiningJamo.txt289 # Single consonants are initials: Text of the form 'axe', where 'x'
/third_party/flutter/skia/third_party/externals/icu/source/data/translit/
DLatin_ConjoiningJamo.txt288 # Single consonants are initials: Text of the form 'axe', where 'x'
/third_party/skia/third_party/externals/icu/source/data/translit/
DLatin_ConjoiningJamo.txt289 # Single consonants are initials: Text of the form 'axe', where 'x'
/third_party/icu/icu4j/perf-tests/data/collation/
Dnvsbl10.txt5600 an axe, and now the axe was descending in sweeping blows upon the
5607 Then the blows of the axe with its splitting and smashing
5632 "He's in the kitchen--or will be. He has found an axe--"
5646 "Whup!" said one policeman, ducked, and caught the axe on his poker.
5656 The axe receded into the passage, and fell to a position about two
5665 aimed, the Invisible Man countered with the axe, the helmet crumpled
5668 the axe with his poker, hit something soft that snapped. There was a
5669 sharp exclamation of pain and then the axe fell to the ground. The
5671 the axe, and struck again. Then he stood, poker clubbed, listening
/third_party/typescript/tests/baselines/reference/user/
Dchrome-devtools-frontend.log626 …house/lighthouse-background.js(15,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
627 …house/lighthouse-background.js(49,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
628 …house/lighthouse-background.js(83,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
629 …ouse/lighthouse-background.js(117,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
630 …ouse/lighthouse-background.js(153,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
631 …ouse/lighthouse-background.js(187,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
632 …ouse/lighthouse-background.js(221,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
633 …ouse/lighthouse-background.js(255,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
634 …ouse/lighthouse-background.js(289,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
635 …ouse/lighthouse-background.js(325,24): error TS2792: Cannot find module './axe-audit'. Did you mea…
[all …]
/third_party/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt8858 銎 < eye\-of\-an\-axe;
10045 戉 < a\-battle\-axe;
11540 柯 < axe\-handle;
12922 钺 < broad\-axe;
21246 斧 < axe;
30712 板斧 > broad\-axe;
42047 銎 > eye\-of\-an\-axe;
42787 戉 > a\-battle\-axe;
42861 䤦 > a\-battle\-axe;
43771 柯 > axe\-handle;
[all …]
/third_party/skia/third_party/externals/brotli/tests/testdata/
Dasyoulik.txt898 A gallant curtle-axe upon my thigh,
2624 Falls not the axe upon the humbled neck
/third_party/mindspore/tests/ut/data/mindrecord/testAclImdbData/
Dvocab.txt12947 axe

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