/third_party/flatbuffers/tests/rust_usage_test/bin/ |
D | flexbuffers_alloc_check.rs | 54 let mut axe = weapons.start_map(); in make_monster() localVariable 55 axe.push("name", "Great Axe"); in make_monster() 56 axe.push("damage type", "slash"); in make_monster() 57 axe.push("damage", 30); in make_monster() 97 let axe = weapons.idx(1).as_map(); in validate_monster() localVariable 98 assert_eq!(axe.idx("name").as_str(), "Great Axe"); in validate_monster() 99 assert_eq!(axe.idx("damage type").as_str(), "slash"); in validate_monster() 100 assert_eq!(axe.idx("damage").as_u64(), 30); in validate_monster()
|
/third_party/flatbuffers/tests/rust_usage_test/benches/ |
D | flexbuffers_benchmarks.rs | 199 let mut axe = weapons.start_map(); in make_monster() localVariable 200 axe.push("name", "Great Axe"); in make_monster() 201 axe.push("damage type", "slash"); in make_monster() 202 axe.push("damage", 30); in make_monster() 252 let axe = weapons.idx(1).as_map(); in validate_monster() localVariable 253 assert_eq!(axe.idx("name").as_str(), "Great Axe"); in validate_monster() 254 assert_eq!(axe.idx("damage type").as_str(), "slash"); in validate_monster() 255 assert_eq!(axe.idx("damage").as_u64(), 30); in validate_monster()
|
/third_party/flatbuffers/samples/ |
D | sample_flexbuffers.rs | 57 let mut axe = weapons.start_map(); in main() localVariable 58 axe.push("name", "great axe"); in main() 59 axe.push("damage", 15); in main() 61 axe.end_map(); in main()
|
D | sample_binary.cpp | 36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main() local 41 weapons_vector.push_back(axe); in main() 54 Color_Red, weapons, Equipment_Weapon, axe.Union()); in main()
|
D | sample_binary.swift | 39 let axe = Weapon.endWeapon(&builder, start: weapon2Start) in main() variable 45 let weaponsOffset = builder.createVector(ofOffsets: [sword, axe]) in main() 56 equippedOffset: axe) in main()
|
D | sample_binary.rs | 48 let axe = Weapon::create(&mut builder, &WeaponArgs{ in main() localVariable 61 let weapons = builder.create_vector(&[sword, axe]); in main() 85 equipped: Some(axe.as_union_value()), in main()
|
D | sample_binary.lua | 33 local axe = weapon.End(builder) 50 builder:PrependUOffsetTRelative(axe) 63 monster.AddEquipped(builder, axe)
|
D | sample_binary.py | 49 axe = MyGame.Sample.Weapon.WeaponEnd(builder) 62 builder.PrependUOffsetTRelative(axe) 78 MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
|
D | sample_binary.go | 44 axe := sample.WeaponEnd(builder) 58 builder.PrependUOffsetT(axe) 72 sample.MonsterAddEquipped(builder, axe)
|
D | SampleBinary.php | 43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); 51 $weaps = array($sword, $axe);
|
/third_party/flatbuffers/dart/example/ |
D | example.dart | 45 final int axe = axeBuilder.finish(); 54 final weapons = builder.writeList([sword, axe]); 71 ..addEquippedOffset(axe) 88 var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5); 97 weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe], 99 equipped: axe,
|
/third_party/flatbuffers/docs/source/ |
D | CUsage.md | 93 ns(Weapon_ref_t) axe; 108 // We reuse the axe object later. Note that we dereference a pointer 110 // We could also have created the axe object first and simply pushed it. 111 axe = *ns(Monster_weapons_push_create(B, flatbuffers_string_create_str(B, "Axe"), 5)); 125 axe = *ns(Monster_weapons_push_end(B)); 129 ns(Monster_equipped_Weapon_add(B, axe)); 203 ns(Equipment_union_ref_t) equipped = ns(Equipment_as_Weapon(axe)); 206 ns(Monster_equipped_Weapon_add(B, axe); 209 ns(Monster_equipped_add_member(B, axe));
|
D | Tutorial.md | 679 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); 692 int axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage); 705 val axe = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage) 718 var axe = Weapon.CreateWeapon(builder, weaponTwoName, (short)weaponTwoDamage); 736 axe := sample.WeaponEnd(builder) 754 axe = MyGame.Sample.Weapon.End(builder) 772 var axe = MyGame.Sample.Weapon.endWeapon(builder); 790 let axe = MyGame.Sample.Weapon.endWeapon(builder); 800 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5); 804 $weaps = array($sword, $axe); [all …]
|
/third_party/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/ |
D | FlatBuffersUnionTests.swift | 27 let axe = b.create(string: str) in testCreateMonstor() variable 28 let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) in testCreateMonstor() 51 let axe = builder.create(string: "Axe") in testEndTableFinish() variable 53 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish()
|
/third_party/mindspore/mindspore/lite/tools/optimizer/graph/ |
D | slice_prepose_pass.cc | 285 auto axe = axes[i]; in VerifySliceAttrs() local 286 if (dim > -1 && axe >= dim) { in VerifySliceAttrs() 290 if (axe < 0) { in VerifySliceAttrs() 449 auto axe = axes[j]; in SiblingsAreSameSlice() local 450 if (!ref_shape.empty() && axe >= static_cast<int>(ref_shape.size())) { in SiblingsAreSameSlice() 455 if (first_axes[k] == axe) { in SiblingsAreSameSlice() 469 auto actual_size = size[j] > 0 ? size[j] : ref_shape[axe] - begin[j]; in SiblingsAreSameSlice() 470 … auto actual_first_size = first_size[k] > 0 ? first_size[k] : ref_shape[axe] - first_begin[k]; in SiblingsAreSameSlice()
|
/third_party/FreeBSD/sys/dev/usb/net/ |
D | if_axe.c | 118 DEBUG_MODULE(axe, usb_axe_debug_func); 209 DRIVER_MODULE(axe, uhub, axe_driver, axe_devclass, 0, 0);
|
/third_party/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 1799 戉>'[a battle-axe]'; 2114 斧>'[axe]'; 2345 柯>'[axe-handle]'; 5588 鉞>'[broad-axe]';
|
/third_party/icu/icu4c/source/data/translit/ |
D | Latin_ConjoiningJamo.txt | 289 # Single consonants are initials: Text of the form 'axe', where 'x'
|
/third_party/flutter/skia/third_party/externals/icu/source/data/translit/ |
D | Latin_ConjoiningJamo.txt | 288 # Single consonants are initials: Text of the form 'axe', where 'x'
|
/third_party/skia/third_party/externals/icu/source/data/translit/ |
D | Latin_ConjoiningJamo.txt | 289 # Single consonants are initials: Text of the form 'axe', where 'x'
|
/third_party/icu/icu4j/perf-tests/data/collation/ |
D | nvsbl10.txt | 5600 an axe, and now the axe was descending in sweeping blows upon the 5607 Then the blows of the axe with its splitting and smashing 5632 "He's in the kitchen--or will be. He has found an axe--" 5646 "Whup!" said one policeman, ducked, and caught the axe on his poker. 5656 The axe receded into the passage, and fell to a position about two 5665 aimed, the Invisible Man countered with the axe, the helmet crumpled 5668 the axe with his poker, hit something soft that snapped. There was a 5669 sharp exclamation of pain and then the axe fell to the ground. The 5671 the axe, and struck again. Then he stood, poker clubbed, listening
|
/third_party/typescript/tests/baselines/reference/user/ |
D | chrome-devtools-frontend.log | 626 …house/lighthouse-background.js(15,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 627 …house/lighthouse-background.js(49,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 628 …house/lighthouse-background.js(83,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 629 …ouse/lighthouse-background.js(117,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 630 …ouse/lighthouse-background.js(153,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 631 …ouse/lighthouse-background.js(187,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 632 …ouse/lighthouse-background.js(221,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 633 …ouse/lighthouse-background.js(255,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 634 …ouse/lighthouse-background.js(289,24): error TS2792: Cannot find module './axe-audit'. Did you mea… 635 …ouse/lighthouse-background.js(325,24): error TS2792: Cannot find module './axe-audit'. Did you mea… [all …]
|
/third_party/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 8858 銎 < eye\-of\-an\-axe; 10045 戉 < a\-battle\-axe; 11540 柯 < axe\-handle; 12922 钺 < broad\-axe; 21246 斧 < axe; 30712 板斧 > broad\-axe; 42047 銎 > eye\-of\-an\-axe; 42787 戉 > a\-battle\-axe; 42861 䤦 > a\-battle\-axe; 43771 柯 > axe\-handle; [all …]
|
/third_party/skia/third_party/externals/brotli/tests/testdata/ |
D | asyoulik.txt | 898 A gallant curtle-axe upon my thigh, 2624 Falls not the axe upon the humbled neck
|
/third_party/mindspore/tests/ut/data/mindrecord/testAclImdbData/ |
D | vocab.txt | 12947 axe
|