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Searched refs:bAllSubresourcesAtOnce (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp256 …bool bAllSubresourcesAtOnce = CurrentState.AreAllSubresourcesSame() && DestinationState.AreAllSubr… in ProcessTransitioningResource() local
263 UINT numSubresources = bAllSubresourcesAtOnce ? 1 : NumTotalSubresources; in ProcessTransitioningResource()
267 …TransitionDesc.Transition.Subresource = bAllSubresourcesAtOnce ? D3D12_RESOURCE_BARRIER_ALL_SUBRES… in ProcessTransitioningResource()