Searched refs:bAuBoundaryFlag (Results 1 – 1 of 1) sorted by relevance
2887 bool bAuBoundaryFlag = false; in CheckAndFinishLastPic() local2890 bAuBoundaryFlag = (pCtx->iTotalNumMbRec != 0) in CheckAndFinishLastPic()2896 bAuBoundaryFlag = true; in CheckAndFinishLastPic()2898 bAuBoundaryFlag = true; in CheckAndFinishLastPic()2900 bAuBoundaryFlag = !! (pCtx->sSpsPpsCtx.iOverwriteFlags & OVERWRITE_SPS); in CheckAndFinishLastPic()2902 bAuBoundaryFlag = !! (pCtx->sSpsPpsCtx.iOverwriteFlags & OVERWRITE_SUBSETSPS); in CheckAndFinishLastPic()2904 bAuBoundaryFlag = !! (pCtx->sSpsPpsCtx.iOverwriteFlags & OVERWRITE_PPS); in CheckAndFinishLastPic()2906 …if (bAuBoundaryFlag && pCtx->pAccessUnitList->uiAvailUnitsNum != 0) { //Construct remaining data f… in CheckAndFinishLastPic()2912 …if (bAuBoundaryFlag && (pCtx->iTotalNumMbRec != 0) && NeedErrorCon (pCtx)) { //AU ready but frame … in CheckAndFinishLastPic()