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Searched refs:bAuBoundaryFlag (Results 1 – 1 of 1) sorted by relevance

/third_party/openh264/codec/decoder/core/src/
Ddecoder_core.cpp2887 bool bAuBoundaryFlag = false; in CheckAndFinishLastPic() local
2890 bAuBoundaryFlag = (pCtx->iTotalNumMbRec != 0) in CheckAndFinishLastPic()
2896 bAuBoundaryFlag = true; in CheckAndFinishLastPic()
2898 bAuBoundaryFlag = true; in CheckAndFinishLastPic()
2900 bAuBoundaryFlag = !! (pCtx->sSpsPpsCtx.iOverwriteFlags & OVERWRITE_SPS); in CheckAndFinishLastPic()
2902 bAuBoundaryFlag = !! (pCtx->sSpsPpsCtx.iOverwriteFlags & OVERWRITE_SUBSETSPS); in CheckAndFinishLastPic()
2904 bAuBoundaryFlag = !! (pCtx->sSpsPpsCtx.iOverwriteFlags & OVERWRITE_PPS); in CheckAndFinishLastPic()
2906 …if (bAuBoundaryFlag && pCtx->pAccessUnitList->uiAvailUnitsNum != 0) { //Construct remaining data f… in CheckAndFinishLastPic()
2912 …if (bAuBoundaryFlag && (pCtx->iTotalNumMbRec != 0) && NeedErrorCon (pCtx)) { //AU ready but frame … in CheckAndFinishLastPic()