Searched refs:bSceneChangeFlag (Results 1 – 3 of 3) sorted by relevance
338 bool bSceneChangeFlag = false; in DecideFrameType() local342 bSceneChangeFlag = false; in DecideFrameType()344 bSceneChangeFlag = pEncCtx->pVaa->bSceneChangeFlag; in DecideFrameType()347 && bSceneChangeFlag && !bSkipFrameFlag)) { in DecideFrameType()349 } else if (pSvcParam->bEnableLongTermReference && (bSceneChangeFlag in DecideFrameType()359 if (iActualLtrcount == pSvcParam->iLTRRefNum && bSceneChangeFlag) { in DecideFrameType()380 bSceneChangeFlag = false; in DecideFrameType()382 bSceneChangeFlag = pEncCtx->pVaa->bSceneChangeFlag; in DecideFrameType()388 iFrameType = (pEncCtx->pVaa->bIdrPeriodFlag || bSceneChangeFlag in DecideFrameType()394 bSceneChangeFlag, in DecideFrameType()
244 pCtx->pVaa->bSceneChangeFlag = pCtx->pVaa->bIdrPeriodFlag = false; in BuildSpatialPicList()405 pCtx->pVaa->bSceneChangeFlag = (LARGE_CHANGED_SCENE == pCtx->pVaa->eSceneChangeIdc); in SingleLayerPreprocess()413 pCtx->pVaa->bSceneChangeFlag = GetSceneChangeFlag (DetectSceneChange (pDstPic, pRefPic)); in SingleLayerPreprocess()
102 bool bSceneChangeFlag; member