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/third_party/mesa3d/src/gallium/auxiliary/vl/
Dvl_winsys_dri.c189 xcb_dri2_dri2_buffer_t *buffers, *back_left = NULL; in vl_dri2_screen_texture_from_drawable() local
215 back_left = &buffers[i]; in vl_dri2_screen_texture_from_drawable()
220 if (i == reply->count || !back_left) { in vl_dri2_screen_texture_from_drawable()
231 } else if (back_left->name != scrn->buffer_names[scrn->current_buffer]) { in vl_dri2_screen_texture_from_drawable()
233 scrn->buffer_names[scrn->current_buffer] = back_left->name; in vl_dri2_screen_texture_from_drawable()
238 dri2_handle.handle = back_left->name; in vl_dri2_screen_texture_from_drawable()
239 dri2_handle.stride = back_left->pitch; in vl_dri2_screen_texture_from_drawable()