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/third_party/boost/boost/multiprecision/
Dcpp_complex.hpp17 template <unsigned Digits, backends::digit_base_type DigitBase = backends::digit_base_10, class All…
20 template <unsigned Digits, backends::digit_base_type DigitBase = digit_base_10, class Allocator = v…
26 typedef cpp_complex<24, backends::digit_base_2, void, boost::int16_t, -126, 127> cpp_complex…
27 typedef cpp_complex<53, backends::digit_base_2, void, boost::int16_t, -1022, 1023> cpp_complex…
28 typedef cpp_complex<64, backends::digit_base_2, void, boost::int16_t, -16382, 16383> cpp_complex…
29 typedef cpp_complex<113, backends::digit_base_2, void, boost::int16_t, -16382, 16383> cpp_complex…
30 typedef cpp_complex<237, backends::digit_base_2, void, boost::int32_t, -262142, 262143> cpp_complex…
37 typedef number<complex_adaptor<cpp_bin_float<24, backends::digit_base_2, void, boost::int16_t, -126…
38 typedef number<complex_adaptor<cpp_bin_float<53, backends::digit_base_2, void, boost::int16_t, -102…
39 typedef number<complex_adaptor<cpp_bin_float<64, backends::digit_base_2, void, boost::int16_t, -163…
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Dfloat128.hpp127 namespace backends { namespace
133 using backends::float128_backend;
136 struct number_category<backends::float128_backend> : public mpl::int_<number_kind_floating_point>
170 namespace backends { namespace
687backends::float128_backend, ExpressionTemplates> copysign BOOST_PREVENT_MACRO_SUBSTITUTION(const b… in BOOST_PREVENT_MACRO_SUBSTITUTION()
725 void do_serialize(Archive& ar, boost::multiprecision::backends::float128_backend& val, const mpl::f… in do_serialize()
733 void do_serialize(Archive& ar, boost::multiprecision::backends::float128_backend& val, const mpl::t… in do_serialize()
743 void do_serialize(Archive& ar, boost::multiprecision::backends::float128_backend& val, const mpl::f… in do_serialize()
750 void do_serialize(Archive& ar, boost::multiprecision::backends::float128_backend& val, const mpl::t… in do_serialize()
760 void serialize(Archive& ar, boost::multiprecision::backends::float128_backend& val, unsigned int /*… in serialize()
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/third_party/grpc/doc/
Dxds-test-descriptions.md48 server backends, running the client, and then querying the client's
83 `num_rpcs` responses received from backends, as different backends may respond
100 1. 4 backends are created in a single managed instance group (MIG).
104 1. All backends receive at least one RPC
119 1. 4 backends are created in a single MIG.
123 1. Once all backends receive at least one RPC, the following 100 RPCs are
124 evenly distributed across the 4 backends.
129 of backends that is stopped and then resumed.
138 1. 4 backends are created in a single MIG.
142 1. All backends receive at least one RPC.
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl2/
DREADME.md12 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
15 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
21 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
28 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
69 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl3/
DREADME.md12 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
15 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
21 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
28 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
26 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
81 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/docs/
DBACKENDS.md5 **The backends/ folder contains backends for popular platforms/graphics API, which you can use in
8 - The 'Platform' backends are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, wi…
9backends/imgui_impl_win32.cpp)), GLFW ([imgui_impl_glfw.cpp](https://github.com/ocornut/imgui/blob…
11 - The 'Renderer' backends are in charge of: creating atlas texture, rendering imgui draw data.<BR>
12backends/imgui_impl_dx11.cpp)), OpenGL/WebGL ([imgui_impl_opengl3.cpp](https://github.com/ocornut/…
15 …/blob/master/backends/imgui_impl_allegro5.cpp)), Marmalade ([imgui_impl_marmalade.cpp](https://git…
23 ### What are backends
31 Extra features are opt-in, our backends try to support as many as possible:
41 This is essentially what each backends are doing + obligatory portability cruft. Using default back…
44 and backends which we are describing here (backends/ folder).
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_sdlrenderer/
DREADME.md8 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
11 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
17 c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl.cpp ../../backends
24 c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl.cpp ../../backends
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlrenderer.cpp
25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
69 %.o:$(IMGUI_DIR)/backends/%.cpp
Dbuild_win32.bat4 @set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include
5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_sdlrenderer.cpp .…
/third_party/boost/libs/math/example/
Dbig_seventh.cpp60 …typedef number<backends::cpp_bin_float<113, backends::digit_base_2, void, boost::int16_t, -16382, … in no_et()
61 …typedef number<backends::cpp_bin_float<113, backends::digit_base_2, void, boost::int16_t, -16382, … in no_et()
63 …typedef number<backends::cpp_bin_float<113, backends::digit_base_2, void, boost::int16_t, -16382, … in no_et()
79 typedef number<backends::cpp_bin_float<50>, et_off > cpp_bin_float_50_no_et; in no_et()
80 typedef number<backends::cpp_bin_float<50>, et_on > cpp_bin_float_50_et; in no_et()
/third_party/skia/third_party/externals/imgui/examples/example_glfw_metal/
DMakefile13 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm
20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I/usr/local/include -I/opt/homebrew/include
30 %.o:$(IMGUI_DIR)/backends/%.cpp
36 %.o:$(IMGUI_DIR)/backends/%.mm
/third_party/skia/third_party/externals/imgui/examples/example_sdl_metal/
DMakefile13 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm
20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I/usr/local/include
31 %.o:$(IMGUI_DIR)/backends/%.cpp
37 %.o:$(IMGUI_DIR)/backends/%.mm
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/
Dbuild_win32.bat2 @REM Important: to build on 32-bit systems, the DX12 backends needs '#define ImTextureID ImU64', so…
5 @set INCLUDES=/I..\.. /I..\..\backends /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\sh…
6 @set SOURCES=main.cpp ..\..\backends\imgui_impl_dx12.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\…
/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/src/utils/
Dext_password.c19 static const struct ext_password_backend *backends[] = { variable
45 for (i = 0; backends[i]; i++) { in ext_password_init()
46 if (os_strcmp(backends[i]->name, backend) == 0) { in ext_password_init()
47 data->backend = backends[i]; in ext_password_init()
/third_party/wpa_supplicant/wpa_supplicant-2.9/src/utils/
Dext_password.c19 static const struct ext_password_backend *backends[] = { variable
42 for (i = 0; backends[i]; i++) { in ext_password_init()
43 if (os_strcmp(backends[i]->name, backend) == 0) { in ext_password_init()
44 data->backend = backends[i]; in ext_password_init()
/third_party/skia/third_party/externals/imgui/examples/example_marmalade/
Dmarmalade_example.mkb21 ../../backends
43 ../../backends/imgui_impl_marmalade.h
44 ../../backends/imgui_impl_marmalade.cpp
/third_party/skia/third_party/externals/imgui/examples/example_emscripten_opengl3/
DMakefile23 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
60 CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
75 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_emscripten_wgpu/
DMakefile23 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_wgpu.cpp
56 CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
72 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_glut_opengl2/
DMakefile16 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glut.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
65 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl3/
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
26 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
79 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl2/
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
70 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/boost/libs/locale/src/shared/
Dlocalization_backend.cpp54 std::vector<boost::shared_ptr<localization_backend> > backends; in create() local
56 backends.push_back(all_backends_[i].second); in create()
57 return new actual_backend(backends,default_backends_); in create()
111 …al_backend(std::vector<boost::shared_ptr<localization_backend> > const &backends,std::vector<int> … in actual_backend() argument
114 backends_.resize(backends.size()); in actual_backend()
115 for(unsigned i=0;i<backends.size();i++) { in actual_backend()
116 backends_[i].reset(backends[i]->clone()); in actual_backend()
/third_party/skia/third_party/externals/imgui/examples/example_android_opengl3/
DCMakeLists.txt16 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends/imgui_impl_android.cpp
17 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends/imgui_impl_opengl3.cpp
31 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends

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